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Bee on a Roll

已发行

Reimar Waitz收录日期 Sep 29, 2026

About the game

一款轻松惬意的路线搭建益智游戏,棋盘采用蜂窝网格。放置并旋转轨道部件,让一颗金色小球一路滚到饥饿的蜜蜂幼虫身边。每次都会生成全新棋盘,谜题永远玩不完。你可以独自游玩,也可以最多四人在同一屏幕上一起玩——每个人都能选择自己的难度。

Steam 原始说明

A puzzle that runs when you let go

You get a honeycomb board, a hungry bee larva, and a box of track parts. Fit the parts together, then send a golden pellet rolling. No timer, no pressure, no stress — the pellet either reaches the larva or it doesn't, and afterwards you get to see exactly why.

Every board is generated fresh, so the puzzles never run out.

Everyone plays. Nobody gets carried.

Up to four players share one screen. This is not the same puzzle four times over: each player gets their own piece of the board, their own parts, and their own difficulty. A four-year-old and someone who likes genuinely hard logic puzzles can sit down together, and both solve something pitched at them.

Solved sections slide to the middle and lock into one shared contraption. When the last one lands, everybody watches a single run come alive and feed the larva. Nobody waits — sections are handed out as players finish, so a quick solver simply takes on more of the run. One score, for everyone: you all work on the same run, never against each other.

From four-year-olds to puzzle veterans

The gentlest boards are a small gap and one or two parts. Further up they become real puzzles: you fit all sorts of parts into a run that resembles the Gordian knot more than a children's toy. Ten minutes in, you are still turning the same part over. And then it clicks — all at once, everything makes sense and everything fits — and you get to watch the thing you just worked out come alive and roll. Difficulty is set per player: dial in a relaxed board for a child, or push to your limit and unlock ever more intricate puzzles — or anywhere in between, exactly as you like it.

No time pressure, per-player difficulty, and co-op where nobody is just along for the ride — which is also why it works in therapy and special-education settings.

Also in the box

  • Free-build sandbox — no goal, no inventory limit, just build.

  • Progression — unlock higher difficulties and new part types as you play.

  • One PC, one couch — no online modes, no accounts, no ads, no in-app purchases.

What it doesn't do

No timers. No lives. No failure states to undo. It collects no data and sends nothing anywhere.

试玩版与发售信息

当前检查数据尚未确认有可用的试玩版。这并不代表该游戏从未提供过试玩版;请前往其 Steam 页面查看最新情况。

Steam 试玩版、游戏测试与抢先体验有什么区别?

信息与图片:Steam · 最后检查 UTC