Monster Breeder Battler
Demo disponibile
About the game
Un gioco gestionale su una fabbrica che alleva mostri, con una corsia da tower defense. Costruisci una linea che alleva, potenzia e instrada i mostri, poi mandali nella corsia a difendere il muro dalla frattura. Riorganizza la produzione in base all'anteprima del turno successivo. 65 specie, 61 ricette, morti permanenti e 45 turni per sigillare la frattura.
Descrizione originale su Steam
Play the Free Demo Now
About the Game
The lane runs across the top of the screen, just behind your ranch wall. The ranch fills everything below it. Down on the ranch you build a production line — spawn pens, belts, berry feeders, Element Baths, trainers and groupers — that breeds and buffs monsters. Up on the lane, those monsters hold the wall against the shadow waves pouring out of the rift.
Everything you build on the ranch is something that marches up there and fights. Throughput is power.
- 65 breedable species across ten tiers, grown from four starters through a 61-recipe breeding tree.
- Four elements — Ember, Frost, Terra and Volt. The bath a monster walks through is the monster you get.
- Element Baths, feeders, trainers, groupers and belts that buff whatever rides past them. The route is the build.
- Deaths are permanent. Anything that falls in the lane is gone, and the line has to make up the difference.
Between rounds you get the next wave's composition in advance, and time to rebuild against it. Then you hit START and find out whether you were right.
- Wave previews so every retool is a real decision, not a guess.
- A prize every round — 54 perks, drafted three at a time, rerollable.
- 36 research nodes across four branches — Production, War, Economy and Ranching — banked in essence.
- The Forge. Bosses drop rare parts and villains drop more; spend them on mods and marvels that buff everything passing by.
- Rift debris and sabotage fouling your board — pay essence to clear it, or build around it.
The campaign is three fifteen-round hunts, each ending with the warlord behind it stepping through the rift in person: Vexar, King of the Rift; Glorp, the Crown of the Ooze; and Mother Mycel, who owns the last round of all. Between them come the Umbral Titan on the fifth-round bell, the Gravetide Empress on her tide of the drowned dark, Vexar's Nightmare Shepherd, and Gloop Prime — the heir that splits.
- A 45-round campaign, then 100 rounds of Endless if the line still holds.
- Three difficulty modes — Cozy Rancher, Rancher and Nightmare Shift.
- Penny's Goal Board — 18 run goals, each paying essence.
- 30 achievements and a full bestiary that fills in as you meet what's in the dark.
Gold survives defeat. Every run you bank it and come back to a stronger farmstead: 21 permanent upgrades across three tiers — more starting essence, thicker walls, wider gates, extra lane doors, a better-stocked wagon at Rikka's, and a Breeder Bot that works your pens while you fight. Your collection carries over too. Every creature you ever bred is still in the barn.
Every species, machine, boss and shadow is hand-authored pixel art at a crisp 640x360, built in Godot 4. The original soundtrack runs twelve tracks with an in-game jukebox.






Informazioni sulla demo e sull’uscita
Durante l’ultimo controllo è stata trovata una demo su Steam. Prima di scaricarla, verifica su Steam che sia ancora disponibile nella tua regione.
Demo di Steam, playtest e accesso anticipato: qual è la differenza?
Informazioni e immagini: Steam · Ultima verifica UTC




