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Orbital Strike

近日発売

James Rollins掲載日 Sep 21, 2026

About the game

軌道上での戦争を描くリアルタイムストラテジーゲーム。人工衛星を建造して選んだ軌道へ打ち上げ、空の支配権をめぐって戦え。自軍の戦力は、敵のセンサーに発見されるまで見えない。攻撃の成否は、適切な瞬間に標的の上空にいるかどうかに懸かっている。

Steamの原文説明

Command the orbital plane.

Near-future Earth. Opponents race for orbital superiority, and the

battlefield is a dark shell of empty space where nothing is visible

until someone looks at it.

Orbital Strike is a real-time strategy game where satellites are

weapons. Build them from modular parts, launch them into the orbits you

choose, and command them through a war fought at eight kilometers per

second.

THE SKY IS DARK

Satellites are invisible by default. Yours, theirs, everyone's. An asset

only appears when an active sensor illuminates it — radar, infrared, or

optical — and each of those can be jammed independently.

Overlapping sensor coverage is how you see. Coordinated jamming is how

you disappear. Break every sensor covering a satellite and it drops off

the map entirely.

BUILD. LAUNCH. FIGHT.

  • Hangar — assemble satellites from bus classes and payload modules. Kinetic kill vehicles, directed energy, jammers, sensors.

  • Launch — assign to a rocket, choose LEO, MEO, GEO or polar, and watch it climb.

  • Orbital AOR — the live battlefield. Maneuver, coordinate strike packages, fight.

The clock never stops. Time runs in all three modes at once, and

leaving the orbital view means trusting your constellation to survive

without you.

TIER AGAINST TIER

Every weapon, sensor, and jammer is rated one through five. Higher tiers

defeat lower ones, but nothing defeats an equal. Research costs time and

money, and your opponent is climbing the same tree at the same time.

ORBITAL MECHANICS AS STRATEGY

A satellite can only strike what it passes over. Changing orbit costs

fuel and takes time you may not have. Position is everything, and

position is governed by physics rather than by wishing.

THE ORBIT REMEMBERS

Every satellite you destroy leaves debris, and debris does not go away.

Foul a strategically valuable orbit and it stays fouled for the rest of

the campaign — for your enemy, and for you.

SHIFTING ALLIANCES

Third-party nations move between hostile and allied based on what you

spend, what you protect, and what you share. Allies contribute ground

sensors and basing rights. Your opponent is courting them too.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC