Orbital Strike
À venir
About the game
Un jeu de stratégie en temps réel centré sur la guerre orbitale. Construisez des satellites, lancez-les sur les orbites de votre choix et luttez pour contrôler le ciel. Vos appareils restent invisibles jusqu'à ce qu'un capteur ennemi les repère. Chaque frappe exige de survoler la cible au bon moment.
Description d’origine sur Steam
Command the orbital plane.
Near-future Earth. Opponents race for orbital superiority, and the
battlefield is a dark shell of empty space where nothing is visible
until someone looks at it.
Orbital Strike is a real-time strategy game where satellites are
weapons. Build them from modular parts, launch them into the orbits you
choose, and command them through a war fought at eight kilometers per
second.
THE SKY IS DARK
Satellites are invisible by default. Yours, theirs, everyone's. An asset
only appears when an active sensor illuminates it — radar, infrared, or
optical — and each of those can be jammed independently.
Overlapping sensor coverage is how you see. Coordinated jamming is how
you disappear. Break every sensor covering a satellite and it drops off
the map entirely.
BUILD. LAUNCH. FIGHT.
Hangar — assemble satellites from bus classes and payload modules. Kinetic kill vehicles, directed energy, jammers, sensors.
Launch — assign to a rocket, choose LEO, MEO, GEO or polar, and watch it climb.
Orbital AOR — the live battlefield. Maneuver, coordinate strike packages, fight.
The clock never stops. Time runs in all three modes at once, and
leaving the orbital view means trusting your constellation to survive
without you.
TIER AGAINST TIER
Every weapon, sensor, and jammer is rated one through five. Higher tiers
defeat lower ones, but nothing defeats an equal. Research costs time and
money, and your opponent is climbing the same tree at the same time.
ORBITAL MECHANICS AS STRATEGY
A satellite can only strike what it passes over. Changing orbit costs
fuel and takes time you may not have. Position is everything, and
position is governed by physics rather than by wishing.
THE ORBIT REMEMBERS
Every satellite you destroy leaves debris, and debris does not go away.
Foul a strategically valuable orbit and it stays fouled for the rest of
the campaign — for your enemy, and for you.
SHIFTING ALLIANCES
Third-party nations move between hostile and allied based on what you
spend, what you protect, and what you share. Allies contribute ground
sensors and basing rights. Your opponent is courting them too.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC