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The Voidflux

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Genesis DawnScoperto Sep 21, 2026

About the game

Un gioco strategico roguelike in pixel art. La Federazione Unita ti ha assegnato una nave di rifornimento di Classe D. Pilotala attraverso una galassia generata proceduralmente: combatti contro altre navi in tempo reale, atterra per estrarre risorse prima dello scadere del tempo e impedisci al tuo equipaggio di ammutinarsi. La Federazione la chiama utopia. Tu no.

Descrizione originale su Steam

The Federation declares it has achieved true utopia. You have your doubts.

Voidflux is a top-down pixel-art roguelike strategy game. You take command of a Class-D supply ship and plot a course through an ever-shifting procedural galaxy. Jump between orbiting worlds, fight other ships from the inside out, and land on planets to extract the fuel, oxygen and scrap you need before the planet itself becomes uninhabitable, or worse, your own crew turns on you.

One run. Two dimensions.

In space you manage power, crew, and systems in real-time tactical combat. On the surface you drop collectors, mines, refineries, and turrets, racing to gather enough resources to jump again. Energy, crew, and upgrades carry between both layers. Every decision in orbit affects what happens on the ground, and every minute spent on a planet brings you closer to either escape or catastrophe.

Command the ship.

Assign power to engines, weapons, shields, drones, oxygen, and more. Move crew to repair breaches, fight fires, and hold the line. Target hull, systems, or people. Board enemy vessels, or get boarded yourself. When the situation demands it, push a system past its safe limits and live with the consequences.

Hold the planet.

Land, deploy your infrastructure, and extract what you need. Leave too late and the world is gone. Leave too early and you may not have enough fuel for the next jump. Locals do not always agree that a Federation decree owns their planets.

A soft empire. A hard route.

You fly supply under a Federation that calls itself utopia. Gates monitor every movement between planetary systems. Encounters, merchants, and hard choices wait between jumps. Each run is a new experience, a new set of threats, and a new chance to keep command, or lose the ship entirely.

Features

• Galaxies, branching routes, and planet layouts that change every run
• Real-time tactical ship combat with crew management, energy routing, weapons, and drones
• Planet landings: extract resources and build defenses under pressure
• Events, merchants, and meaningful choices between jumps
• Unlockable captains and ships, each with their own stories
• Crisp pixel art at 640×360, scaled up cleanly

Informazioni sulla demo e sull’uscita

I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.

Demo di Steam, playtest e accesso anticipato: qual è la differenza?

Informazioni e immagini: Steam · Ultima verifica UTC