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Electric Noosphere

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Simulated Flow UGDécouvert le Oct 5, 2026

About the game

Un jeu de stratégie en temps réel de science-fiction centré sur l'histoire. Un signal enfoui sous soixante ans de bruit attire une expédition Singularian dans le Veil, où quelque chose de plus rapide met l'hyperpropulseur en pièces au beau milieu d'un saut. Récoltez des ressources, tenez la ligne et progressez dans la ruche vers un artefact antique. Deux factions asymétriques, un seul atterrissage en catastrophe.

Description d’origine sur Steam

The signal was not a welcome.

Sixty years of noise hid something structured. Not stellar. Built. The Singularians decrypted it and found two things: a location, and a warning their ship AI could not parse.

They jumped anyway.

Something rode the wave with them. It was faster. It chewed through the hyperdrive coils mid-jump and herded the fleet down onto a world that was already a nest.

Command what is left

Electric Noosphere is a story-driven real-time strategy game about a high-tech expedition stranded far past the point of rescue. Salvage a dying drive, hold a perimeter against a swarm that learns, and cut a path into a chitin labyrinth grown around something ancient.

  • Gather. Secure ore and biomass, realign a destabilizing containment field, and get a foothold on hostile ground.
  • Survive. Reinforcements are fifteen minutes out. Build an antimatter reactor from gravitonium and darkmatter, prime the ignition sequence, and last.
  • Breach. Three routes into the hive, all of them unwise. Pick one and answer the signal in person.

Two asymmetric factions

  • Singularians — precision and quality. Few units, all of them expensive and upgradeable. Tech, drones, AI support, surgical strikes. You plan, you position, you refine.
  • Xenocrypta — mass and adaptation. Cheap swarms fed on biomass, brood hives and larval pods, queens and workers. You apply pressure in waves and win the adaptation race.
More factions may follow after launch.

Asymmetry is the core of the design. It carries the campaign and the competitive skirmish alike.

A small cast, fully voiced

Three voices carry the whole campaign. Cmdr. Vael gives orders in two words. AURA, the ship's AI core, delivers exactly one fact per line. COG-9, a servitor robot who speaks about itself in the third person, remains cautiously terrified. It is told this is normal and healthy.

Story scenes sit between missions, each with a hands-on interlude — pull a carrier out of static, rebalance a failing containment field, trace a route past the main nests. Success and failure both move the story forward. Only the tone changes.

Thoughtful science fiction

Curiosity as a risk. Evolution against preservation. What responsibility comes with ascending past your own biology. The expedition left knowing the warning was unreadable — and someone built that signal a very long time ago.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC