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Electric Noosphere

Demnächst

Simulated Flow UGEntdeckt Oct 5, 2026

About the game

Ein storybasiertes Sci-Fi-Echtzeitstrategiespiel. Ein unter sechzig Jahren Rauschen begrabenes Signal lockt eine Singularian-Expedition in den Veil, wo etwas Schnelleres den Hyperantrieb mitten im Sprung zerreißt. Sammle Ressourcen, halte die Stellung und dringe durch den Schwarm zu einem uralten Artefakt vor. Zwei asymmetrische Fraktionen, eine Bruchlandung.

Originalbeschreibung auf Steam

The signal was not a welcome.

Sixty years of noise hid something structured. Not stellar. Built. The Singularians decrypted it and found two things: a location, and a warning their ship AI could not parse.

They jumped anyway.

Something rode the wave with them. It was faster. It chewed through the hyperdrive coils mid-jump and herded the fleet down onto a world that was already a nest.

Command what is left

Electric Noosphere is a story-driven real-time strategy game about a high-tech expedition stranded far past the point of rescue. Salvage a dying drive, hold a perimeter against a swarm that learns, and cut a path into a chitin labyrinth grown around something ancient.

  • Gather. Secure ore and biomass, realign a destabilizing containment field, and get a foothold on hostile ground.
  • Survive. Reinforcements are fifteen minutes out. Build an antimatter reactor from gravitonium and darkmatter, prime the ignition sequence, and last.
  • Breach. Three routes into the hive, all of them unwise. Pick one and answer the signal in person.

Two asymmetric factions

  • Singularians — precision and quality. Few units, all of them expensive and upgradeable. Tech, drones, AI support, surgical strikes. You plan, you position, you refine.
  • Xenocrypta — mass and adaptation. Cheap swarms fed on biomass, brood hives and larval pods, queens and workers. You apply pressure in waves and win the adaptation race.
More factions may follow after launch.

Asymmetry is the core of the design. It carries the campaign and the competitive skirmish alike.

A small cast, fully voiced

Three voices carry the whole campaign. Cmdr. Vael gives orders in two words. AURA, the ship's AI core, delivers exactly one fact per line. COG-9, a servitor robot who speaks about itself in the third person, remains cautiously terrified. It is told this is normal and healthy.

Story scenes sit between missions, each with a hands-on interlude — pull a carrier out of static, rebalance a failing containment field, trace a route past the main nests. Success and failure both move the story forward. Only the tone changes.

Thoughtful science fiction

Curiosity as a risk. Evolution against preservation. What responsibility comes with ascending past your own biology. The expedition left knowing the warning was unreadable — and someone built that signal a very long time ago.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC