Mazlide
Disponible
About the game
Mazlide est un jeu de logique sur grille proposant une campagne de 350 niveaux répartis dans sept mondes thématiques, plus de 50 000 puzzles officiels, un nombre illimité de niveaux générés, des défis quotidiens, des duels en ligne, des classements et un boss communautaire hebdomadaire.
Description d’origine sur Steam
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READ ME !! ^^ : Game just released on 4th september. Do not hesitate to roast me, send new ideas, feedback of any form, I will make sure to read all of it and update the game as much I as can to make this game better <3
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I created this game because I’ve always been a fan of movement puzzles in Pokémon games (the ice caves).
In this game there are 3 modes, campaign, multiplayer and endless.
The campaign:
-7 worlds with their own visual theme.
-50 levels per world.
The levels get harder and harder (I’m personally at level 270 and it takes me 10-15 minutes per level, sometimes even more!). Each campaign has its own set of cosmetic rewards available in multiplayer!
Multiplayer:
-50,000+ official levels (and this is only the beginning ^^). Difficulty 5 to 30 (corresponding to the minimum number of moves).
-1v1 against players from all around the world.
-1v1 available against friends.
-Global leaderboard for difficulties 5, 10, 15, 20, 25 and 30.
-1v1 leaderboard
-Daily challenge: the same 5 random levels for everyone, the fastest time wins!
-1 Boss every week: players deal damage to it by completing ranked levels, a reward will be waiting for the best hunters.
-Possibility to customize the game skin, your character, your trail, your profile icon as well as your profile frame (the profile icon and frame are visible to other players in the leaderboards etc.)
-Level history to analyze levels played in 1v1 or solo ranked levels.
-Map Rating mode: allows players to give each map a difficulty rating, which makes it possible to select the best maps in future updates, to offer a harder campaign, or more difficult challenges)
Infinity mode:
Allows you to play with the generation settings to create custom-made levels. Unlocks after completing world 4 in the campaign.
I hope you’ll enjoy the game, I can’t wait to make it evolve based on the community’s feedback, and I have plenty of ideas for what comes next!
Think. Trace. Master the grid.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC