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Mani Kalpa: One Last Rite

Em breve

Bhavil GuptaDescoberto Oct 10, 2026

About the game

Conduz uma purificadora moribunda ao templo-hospital que curou a morte para roubar a cura, para que ela nunca mais tenha de alimentar o seu rito que se esvai. Explora um mundo de milagres em ruínas inspirado nos templos da Índia antiga e enfrenta os seus funcionários imortais em combates por turnos com defesas em tempo real e sequências de ataques.

Descrição original no Steam

The Accord's greatest hospital cured death. Then it sealed itself as a tomb.

Mani Kalpa: One Last Rite is a parry-first action game of one-on-one turn-based reaction duels. Read each wind-up, answer it, and rip the mani-gem from every Husk you break — a mercy centuries overdue, and fuel for the armor keeping you alive.

You are a purifier kept alive by a rite that leaks. The Shroud of mani woven over your dying body must be fed constantly — or it goes out. Somewhere beneath this temple-hospital's Central Shrine lies the thing you came to steal: true, permanent immortality. The deathless Husks wandering its wards are the doctors who made it.

Real-time parries

Parry the flashing strike. Dodge the perilous one. Perfect parries are a razor-thin window that pays out a guaranteed counter.

Turn-based combat

A turn in three steps: plan your chain, parry the reply, counter with a timed input

Plan your chain, then land every hit with a timed input. Feints punish the impatient — duels are won in the reading, not the mashing.

Know every Husk

Twelve of the Husks you will face

Parry-first reaction duels against the facility's engineered Husks — every enemy is its former staff.

Face the guardians

Each wing of the complex ends in a guardian whose core is one quarter of the cure.

Four wings. Any order.

Bhu mended bone. Jal kept blood moving. Vayu held breath, voice, and memory. Agni fed the spark. Claim the four seals in any order. The sanctum opens only for all of them.

At a glance

  • Parry-first reaction duels against the facility's engineered Husks — every enemy is its former staff

  • The gem is the kill: purification finishers that harvest what keeps them deathless

  • Ablative Shroud armor worn as a visible health bar, patched with the poison itself

  • Sanity you can spend — and scars you keep

  • Four elemental wings in any order; a sealed sanctum; three endings

  • Chaos Descent endless mode, boss gauntlet, per-duel ranks

  • Difficulty settings that widen or tighten the defense windows — leaderboards kept separate

Informações sobre a demo e o lançamento

Os dados da verificação atual não confirmam nenhuma demo. Isto não significa que o jogo nunca tenha tido uma; consulta a página do Steam para saberes a disponibilidade atual.

Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?

Informações e imagens: Steam · Última verificação UTC