Mani Kalpa: One Last Rite
近日発売
About the game
死を治療した寺院病院へ、死に瀕した浄化師を導きましょう。漏れ続ける儀式に二度と力を注がずに済むよう、治療法を盗むのです。古代インドの寺院から着想を得た、崩れ去った奇跡の世界を探索し、リアルタイムのパリィと連続攻撃を取り入れたターン制戦闘で、不死の職員たちと決闘しましょう。
Steamの原文説明
The Accord's greatest hospital cured death. Then it sealed itself as a tomb.
Mani Kalpa: One Last Rite is a parry-first action game of one-on-one turn-based reaction duels. Read each wind-up, answer it, and rip the mani-gem from every Husk you break — a mercy centuries overdue, and fuel for the armor keeping you alive.
You are a purifier kept alive by a rite that leaks. The Shroud of mani woven over your dying body must be fed constantly — or it goes out. Somewhere beneath this temple-hospital's Central Shrine lies the thing you came to steal: true, permanent immortality. The deathless Husks wandering its wards are the doctors who made it.

Parry the flashing strike. Dodge the perilous one. Perfect parries are a razor-thin window that pays out a guaranteed counter.


Plan your chain, then land every hit with a timed input. Feints punish the impatient — duels are won in the reading, not the mashing.


Parry-first reaction duels against the facility's engineered Husks — every enemy is its former staff.

Each wing of the complex ends in a guardian whose core is one quarter of the cure.

Bhu mended bone. Jal kept blood moving. Vayu held breath, voice, and memory. Agni fed the spark. Claim the four seals in any order. The sanctum opens only for all of them.

Parry-first reaction duels against the facility's engineered Husks — every enemy is its former staff
The gem is the kill: purification finishers that harvest what keeps them deathless
Ablative Shroud armor worn as a visible health bar, patched with the poison itself
Sanity you can spend — and scars you keep
Four elemental wings in any order; a sealed sanctum; three endings
Chaos Descent endless mode, boss gauntlet, per-duel ranks
Difficulty settings that widen or tighten the defense windows — leaderboards kept separate






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情報・画像:Steam · 最終確認 UTC