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Mani Kalpa: One Last Rite

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Bhavil GuptaDécouvert le Oct 10, 2026

About the game

Guidez une purificatrice mourante jusqu’au temple-hôpital qui a guéri la mort afin d’y voler le remède, pour qu’elle n’ait plus jamais à alimenter son rite qui fuit. Explorez un monde de miracles en ruine inspiré des temples de l’Inde antique et affrontez son personnel immortel dans des combats au tour par tour intégrant des parades en temps réel et des enchaînements d’attaques.

Description d’origine sur Steam

The Accord's greatest hospital cured death. Then it sealed itself as a tomb.

Mani Kalpa: One Last Rite is a parry-first action game of one-on-one turn-based reaction duels. Read each wind-up, answer it, and rip the mani-gem from every Husk you break — a mercy centuries overdue, and fuel for the armor keeping you alive.

You are a purifier kept alive by a rite that leaks. The Shroud of mani woven over your dying body must be fed constantly — or it goes out. Somewhere beneath this temple-hospital's Central Shrine lies the thing you came to steal: true, permanent immortality. The deathless Husks wandering its wards are the doctors who made it.

Real-time parries

Parry the flashing strike. Dodge the perilous one. Perfect parries are a razor-thin window that pays out a guaranteed counter.

Turn-based combat

A turn in three steps: plan your chain, parry the reply, counter with a timed input

Plan your chain, then land every hit with a timed input. Feints punish the impatient — duels are won in the reading, not the mashing.

Know every Husk

Twelve of the Husks you will face

Parry-first reaction duels against the facility's engineered Husks — every enemy is its former staff.

Face the guardians

Each wing of the complex ends in a guardian whose core is one quarter of the cure.

Four wings. Any order.

Bhu mended bone. Jal kept blood moving. Vayu held breath, voice, and memory. Agni fed the spark. Claim the four seals in any order. The sanctum opens only for all of them.

At a glance

  • Parry-first reaction duels against the facility's engineered Husks — every enemy is its former staff

  • The gem is the kill: purification finishers that harvest what keeps them deathless

  • Ablative Shroud armor worn as a visible health bar, patched with the poison itself

  • Sanity you can spend — and scars you keep

  • Four elemental wings in any order; a sealed sanctum; three endings

  • Chaos Descent endless mode, boss gauntlet, per-duel ranks

  • Difficulty settings that widen or tighten the defense windows — leaderboards kept separate

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC