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Speed RPG

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Harmony ProjectDécouvert le Sep 21, 2026

About the game

Jouez une carte et défaussez-en une : les deux camps choisissent en secret, puis tout se résout simultanément. Anticipez votre adversaire sur une grille de 13x8, constituez deux paquets, Déplacement et Action, et gravissez les échelons du Kumite des 100 hommes, où le chronomètre des tours tombe jusqu’à 6 secondes. Des parties courtes, des décisions rapides, et l’envie de relancer une partie. Version alpha développée en solo, JP/EN.

Description d’origine sur Steam

One Card to Play, One to Discard — Everything Resolves at Once

Each turn you pick one card to play and one to discard from a six-card hand (3 Move + 3 Action). Your played card stays hidden until it resolves, and both players' choices resolve simultaneously at the end of the turn. Read an incoming strike and set a Parry — succeed and you block everything and stick your opponent with a Paralysis token; fail and you take Fatigue yourself. Mid- and upper-tier spells demand a Chant, and the turn you commit to a magic card, you are Defenseless. Every card is a risk you have to weigh.

Tactics on a 13x8 Grid

Position is power: +2 ATK/MATK when you strike from the flank, +4 from behind. Use Dodge Step to slip around your opponent

Facing and collisions matter: step into the same tile and you lock blades; shove an enemy into a wall and they risk Knockdown. Pillars and other obstacles shape every route

Chain physical melee attacks and the combo bonus to ATK/SPD keeps building — it survives one move before it breaks

Defenders choose too: shield guards that block fully or by half, going Airborne to ignore ground melee (at an MP cost every turn), even shooting down incoming arrows

Speed means more actions: lead your opponent's SPD by 60 or more and you play 2 cards per turn; by 80 or more, 3

Toggle the battle board between 2D and 3D

See the Unseen

Your opponent's hand, HP, and MP are hidden by default. Scouting covers the 3 tiles around you, and just beyond that a presence marker shows direction only. Catch them in your field of view — or bring Eye Skills (Foresight Eye, Far Sight Eye, Observation Eye, Analysis Eye) — to strip the fog away and narrow down their next card.

Builds × Dual Decks

Build a Move deck (up to 20 cards) and an Action deck (up to 30); 74 cards appear in play across movement, attacks, defense, magic, skills, and consumables

Pick your hand refill ratio before battle — 2:4, 3:3, or 4:2 — so deckbuilding decides how your game flows

8 builds: Swordsman, Mage, Tank, Rogue, and Magic Swordsman, plus 3 specialized variants

10 weapon classes from great swords to great staves, assigned to either hand — each changes your reach and which cards you can use

Battle pollutes your deck with Fatigue, Poison, Paralysis, and Mana Burn cards that stay active wherever they sit — draw pile, discard, or hand. Cleansing them with an Antidote or Awakening Potion is part of the fight

Awakening: your Adventurer ID grants a passive +2 ATK/DEF/SPD/MATK and a once-per-battle full dodge, and below 20% HP, Last Stand and Great Roar become available

Game Modes

100-Man Kumite — climb 100 floors of PvE. Floors 1-20 form a four-chapter tutorial, Gates every 10 floors let you resume your run, and the higher you climb, the tougher the foes and the shorter the timer: from floor 91 you get just 6 seconds per turn

Practice Kumite — local PvE sparring with full control over the enemy, equipment, and decks

Kumite Matchmaking — online matches on even terms: locked at Lv50 with a 40-second turn timer and Training weapons, plus a tag (bounty) system. Let the timer run out and you lock in No Action — Defenseless

Room Match — private matches via an 8-character room code; the host sets the level (1-80) and turn timer

Rankings — leaderboards for 100-Man Kumite (floor reached + total turns) and Kumite Matchmaking (9 views including RP, tags, and win rate)

Online play and Rankings require registering a name online; you can also start locally without registering.

About Development

Speed RPG is a playtest-stage alpha by a solo developer: the core combat is playable today, and balance and features are being tuned through ongoing playtests. 100-Man Kumite rankings are provisional alpha records and will reset for the full release.

Languages

Japanese and English

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC