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Kazfall

即将推出

CzaJuan Studio收录日期 Sep 21, 2026

About the game

Kazfall是一款以25分钟单局冒险为核心的单人轻度Rogue地下城探索游戏。管理耐力并把握时机格挡,在战斗中发现出售升级和装备的NPC,并在时间耗尽前抵达首领所在之处。即使冒险失败,也能让你在下一次深入地下城时变得更强。

Steam 原始说明

*No generative AI was used in the production of this game.

WELCOME TO KAZFALL

The keep fell. The vaults beneath it fell. Everyone who ever held the place went down with it.
Something else lives there now and it did not come from above.

This dungeon does not open because you got stronger. It opens because you found who is left.

  • A Vendor still trades from a lantern-lit corner, having lugged his wares through hell to

    reach you. What he sells lasts one delve only — the depths keep what they're given.

  • An Artificer waits deeper still, and what he forges endures. Every upgrade is bound to you

    and carried into every run after.

  • A Hierophant tends an altar nobody has knelt at in a long time. He offers covenants: take on

    a curse, walk the harder road, and the depths repay your suffering with greater glory.

Each one you reach permanently opens the place further — new rooms, new enemies, a new boss and a

tier of gear that did not exist for you before.

BUILD A RUN OUT OF WHAT THE FLOOR GIVES YOU

  • 63 pieces of equipment — burn, freeze, thorns, lifesteal, crit, and armour that retaliates

    against whoever hit you.

  • 29 skills — 15 active and 14 passive, with an Ultimate unlocked at level 20.

  • Chests as a reward— scrap what you don't want and re-roll with the gold it earns.

  • Covenants from the Hierophant multiply your score — and make the descent meaningfully worse.

THE DEPTHS KEEP WHAT THEY'RE GIVEN

  • Gold lives and dies with the delve: the Vendor's stock, chest rewards, potions. None of it

    comes back up with you.

  • Essence does. Buy permanent stat upgrades, weapons and unlocked gear at your Antechamber

    before the next descent.

Dying is not a wasted run. Dying is the economy.

ONE DESCENT, AND A CLOCK

A run is a single unbroken delve against a countdown. There is no safe backtracking and no grinding a

floor for scraps — the timer takes you if the dungeon doesn't. Reach the boss, kill it, and climb out.

The steel you found stays down there. What you carry back up is worth more than any of it.

COMBAT THAT ASKS SOMETHING OF YOU

  • Weave light and heavy into three-hit chains that cost stamina. Swing carelessly and you have

    nothing left to defend with.

  • Perfect block on the frame the blow lands: you take no damage and open enemies

    up. Mistime it and your guard breaks.

  • Multiple enemy types that fight differently — lancers that close, spearwraiths that keep their

    distance, obelisks that shield everything around them until you deal with them first.

BUILT TO BE PLAYED HOW YOU PLAY

  • Full controller support, with native PlayStation, Xbox and Steam Deck button prompts that

    follow the pad you actually plugged in.

  • Accessibility — colourblind modes, UI scaling, brightness calibration, a light-flicker toggle

    and a damage-number toggle.

试玩版与发售信息

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信息与图片:Steam · 最后检查 UTC