Shrine Train
Pubblicato
About the game
Un gioco di sopravvivenza narrativo su un treno blindato alla fine del mondo. Comanda fino a sei superstiti, scegli ogni giorno chi mandare in cerca di provviste, affidati per ogni crisi a una prova con d20 guidata da uno specifico membro dell'equipaggio, parla con loro di notte e raziona cibo, carburante, pezzi di ricambio e munizioni.
Descrizione originale su Steam

Shrine Train is a character-driven survival narrative game set aboard an end-times engineering train. You don’t drive the locomotive—you make the calls for a carful of people who could fall apart at any moment: who goes out today, what you’re willing to trade for, whose line you can cross once, and whether to answer a broadcast no one can decode.
How a day unfolds
Daytime away team: Choose who goes, how hard you search—and always leave someone to hold the train.
Encounters: You aren’t picking A or B. You’re choosing who takes the lead, how they do it, and how much you spend.
Event checks: Base roll, character stats, train modifiers, status penalties, and bond bonuses resolve beat by beat in animation—then land on one of five tiers, from critical success to catastrophe.
After nightfall: Choose your heading, your night actions, and face what finds you on the rails.
Capability decides who you can send. Personality decides whether you should.
Thirteen characters can board. Each one is written with what they want, what they fear, what they will never accept—and under what conditions they truly change. Every choice you make is stamped with a value tag. They speak up on the spot, they remember, and days later they answer you with what they do.
Multiple paths to an ending
Gather radio scraps and frequencies, get a signal out, then face whether rescue will take a train of “unclean” people.
Follow the hive’s hum toward the mother, stockpile firepower, and in the finale pour every round you have into one last stand.
Take the third road. It isn’t on the menu. When something wrong starts appearing aboard the train at the same time, something begins to notice you—first as unreadable white noise on the radio, then as different people dreaming the same building, until a station that should not exist shows up on the map.






Informazioni sulla demo e sull’uscita
I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.
Demo di Steam, playtest e accesso anticipato: qual è la differenza?
Informazioni e immagini: Steam · Ultima verifica UTC