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NO RECEIPT

発売済み

MFA Software掲載日 Sep 13, 2026

About the game

閉店寸前の百貨店で返品カウンターを担当しよう。客が持ち込む品物を調べる——重さを量り、開封し、UVライトを当て——誰が嘘をついているのか見極める。やがてレジが、存在しない支店から発行された明日の日付のレシートを印刷する。返品には一つひとつ物語がある。そのほとんどは偽りだ。

Steamの原文説明
MERIDIAN DEPARTMENT STORES thanks you for fifteen years of loyal service. You started Tuesday.

NO RECEIPT is a first-person inspection game about the worst counter in retail: returns. Customers slide their stories across the laminate — a television that "died in a week," a wedding dress "never worn," a blender with someone else's serial number — and you decide what the store owes them.

Inspect the thing, not the story

  • Pull items out of their packaging — the box and what's inside are two different objects, and they don't always agree.
  • Read the receipt line by line. Query the store database. Check the dates, the branch, the employee number.
  • Weigh it. Plug it in. Kill the lights and sweep a UV lamp across the fabric and watch what blooms.
  • Click what looks wrong. Real defects become evidence; hunches become accusations — and false accusations have a price.

Negotiate like your job depends on it

Refunds, store credit, exchanges, repairs — or refusal, if you can make it stick. Customers push back, walk out, come back angrier. The queue is watching, corporate is measuring, and policy changes every morning. Some of the new rules make sense. Keep telling yourself that.

Stay after closing

The store is different at night. Doors that were locked. Footage that doesn't match the paperwork you processed. A register that prints receipts from BRANCH 14 — timestamped tomorrow — into an empty store. What you pocket, report, or leave in the tray changes what the morning briefing says about you.

Features

  • A 15-shift campaign of authored return cases — funny, sad, fraudulent, and eventually impossible
  • Physical evidence discovery: unboxing, weighing, power tests, UV sweeping, and clickable defects with forgiving, readable targets
  • Deterministic negotiation with no dice rolls — the same play always earns the same outcome
  • Recurring customers who remember exactly how you treated them
  • After-hours exploration of a compact employee-only backstage
  • Multiple endings driven by what you proved, what you obeyed, and what you kept in your shirt pocket
  • Dark comedy that curdles into corporate horror

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC