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NO RECEIPT

Publicado

MFA SoftwareDescubierto Sep 13, 2026

About the game

Trabaja en el mostrador de devoluciones de unos grandes almacenes en decadencia. Inspecciona lo que devuelven los clientes —pésalo, ábrelo, examínalo con luz ultravioleta— y decide quién miente. Entonces, la caja imprime un recibo de una sucursal que no existe, fechado mañana. Cada devolución tiene una historia. La mayoría son falsas.

Descripción original de Steam
MERIDIAN DEPARTMENT STORES thanks you for fifteen years of loyal service. You started Tuesday.

NO RECEIPT is a first-person inspection game about the worst counter in retail: returns. Customers slide their stories across the laminate — a television that "died in a week," a wedding dress "never worn," a blender with someone else's serial number — and you decide what the store owes them.

Inspect the thing, not the story

  • Pull items out of their packaging — the box and what's inside are two different objects, and they don't always agree.
  • Read the receipt line by line. Query the store database. Check the dates, the branch, the employee number.
  • Weigh it. Plug it in. Kill the lights and sweep a UV lamp across the fabric and watch what blooms.
  • Click what looks wrong. Real defects become evidence; hunches become accusations — and false accusations have a price.

Negotiate like your job depends on it

Refunds, store credit, exchanges, repairs — or refusal, if you can make it stick. Customers push back, walk out, come back angrier. The queue is watching, corporate is measuring, and policy changes every morning. Some of the new rules make sense. Keep telling yourself that.

Stay after closing

The store is different at night. Doors that were locked. Footage that doesn't match the paperwork you processed. A register that prints receipts from BRANCH 14 — timestamped tomorrow — into an empty store. What you pocket, report, or leave in the tray changes what the morning briefing says about you.

Features

  • A 15-shift campaign of authored return cases — funny, sad, fraudulent, and eventually impossible
  • Physical evidence discovery: unboxing, weighing, power tests, UV sweeping, and clickable defects with forgiving, readable targets
  • Deterministic negotiation with no dice rolls — the same play always earns the same outcome
  • Recurring customers who remember exactly how you treated them
  • After-hours exploration of a compact employee-only backstage
  • Multiple endings driven by what you proved, what you obeyed, and what you kept in your shirt pocket
  • Dark comedy that curdles into corporate horror

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC