NO RECEIPT
Veröffentlicht
About the game
Arbeite am Rückgabeschalter eines Kaufhauses, das kurz vor dem Aus steht. Untersuche, was die Kunden zurückbringen – wiege und öffne es, leuchte es mit UV-Licht ab – und entscheide, wer lügt. Dann druckt die Kasse eine Quittung aus einer Filiale, die es gar nicht gibt, datiert auf morgen. Jede Rückgabe hat eine Geschichte. Die meisten davon sind gelogen.
Originalbeschreibung auf Steam
NO RECEIPT is a first-person inspection game about the worst counter in retail: returns. Customers slide their stories across the laminate — a television that "died in a week," a wedding dress "never worn," a blender with someone else's serial number — and you decide what the store owes them.
Inspect the thing, not the story
- Pull items out of their packaging — the box and what's inside are two different objects, and they don't always agree.
- Read the receipt line by line. Query the store database. Check the dates, the branch, the employee number.
- Weigh it. Plug it in. Kill the lights and sweep a UV lamp across the fabric and watch what blooms.
- Click what looks wrong. Real defects become evidence; hunches become accusations — and false accusations have a price.
Negotiate like your job depends on it
Refunds, store credit, exchanges, repairs — or refusal, if you can make it stick. Customers push back, walk out, come back angrier. The queue is watching, corporate is measuring, and policy changes every morning. Some of the new rules make sense. Keep telling yourself that.Stay after closing
The store is different at night. Doors that were locked. Footage that doesn't match the paperwork you processed. A register that prints receipts from BRANCH 14 — timestamped tomorrow — into an empty store. What you pocket, report, or leave in the tray changes what the morning briefing says about you.Features
- A 15-shift campaign of authored return cases — funny, sad, fraudulent, and eventually impossible
- Physical evidence discovery: unboxing, weighing, power tests, UV sweeping, and clickable defects with forgiving, readable targets
- Deterministic negotiation with no dice rolls — the same play always earns the same outcome
- Recurring customers who remember exactly how you treated them
- After-hours exploration of a compact employee-only backstage
- Multiple endings driven by what you proved, what you obeyed, and what you kept in your shirt pocket
- Dark comedy that curdles into corporate horror






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC