Konbini Shift
有试玩版
About the game
一款经营日本便利店的商店模拟解谜游戏。将货架上连续排列的相同商品拖出,以完成订单,然后在后厨烹制你要售卖的食物。贵宾顾客和令人慌张的倒计时会迫使你明智地使用强化道具,并在保住当天收益、完成经理要求后打卡下班。
Steam 原始说明
⚠️ Photosensitivity Warning ⚠️
This game contains flashing lights, high-contrast strobing, and rapidly changing visual patterns that may cause seizures in people with photosensitive epilepsy. The same warning is shown in-game before play begins.
Konbini Shift is an arcade puzzler about working the register at a Tokyo convenience store overnight. Orders stack up on the counter. Each one names a snack and an exact number. You have a shelf full of stock and never enough time.

An order wants three onigiri. Find three sitting in a line, drag across them, let go. Sideways serves a row, up or down serves a column, and picking the wrong one is how everybody's first shift goes.
The shelf slides on a timer and pushes your stock out of place, so the line you lined up may be gone by the time you reach it. A drag that completes no order counts against you, and too many in one shift costs you the points you have been saving. The limit tightens every clean shift you string together.
VIP orders pay double and run out of patience fast, and cannot be changed. Leave one waiting and the floor goes to PANIC.

Yen buys deeper into the break room tree, where your abilities come from: throw a tile away, cut an order down, nudge a snack into place, sweeten what a customer pays. You spend points on them mid-shift and each needs a cooldown moment to come back, so you cannot lean on one all night.
Then you choose. Go home and bank it, or clock into OVERTIME, where the clocks tighten and the payout grows with them. Push too far and you lose the lot, and your job! The next NEW HIRE starts fresh with no powerups.

Sato, your shift manager, sets a goal every night. Clear it and he hands over something new for the kitchen, a stack or a machine. What you cook goes on the stock room table, and what is on that table is what customers ask for on the next shift run.

The back room runs a different rule: two of the same thing merge into one better thing. Stacks hand you ingredients, a cutting board turns rice and nori into onigiri, and the slow machines take a shift or two to finish what you load in. Food left out goes off, and the fridge is never big enough.
The kitchen floor starts buried under boxes. Open one, work out what is in it, and make something of it. Clear the whole floor, every box gone, every machine empty, nothing left lying out, and you have finished the game, and SATO promotes you to manager and reveals the real reason he has been saving up for!
What is in the kitchen
119 snacks and dishes, every one with a price on it
90 of them you cook yourself. The simplest needs one ingredient, the biggest needs nine
80 ingredients to cook with
20 kinds of food: onigiri, maki, nigiri, gunkan, teishoku, sandwiches, cake, mochi, daifuku, dango, wagashi, kanmi, popsicles, jam, cheese, coffee, tea, milk, fruit and vegetables
7 machines that take real time to finish, and 18 bowls, trays and plates to serve on
25 stacks that hand you ingredients, 55 different ones between them
60 dishes Sato asks you to make, and 29 stacks and machines he gives you to do it
10 powerups, each on its own cooldown

10 shifts, and 15,000 yen in the till to start
3 of Sato's 60 dishes. The first one he wants is onigiri
4 of the 29 stacks and machines: rice, nori, a crate and a cutting board
6 of the 10 powerups. The four seismic ones are held back for the full game
The whole shop floor, nightly goals, the stock room, OVERTIME, and a record to beat
The full game lands in November: fifty seven more dishes, nineteen more stacks, six more machines, the seismic powers, Steam Achievements and Leaderboards, and the rest of the kitchen floor.






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