GYRE Grazeline
有试玩版
About the game
一款霓虹风格的无限管道跑酷游戏,贴近飞行即可获得奖励。驾驶飞船穿越不断加速的发光隧道,坚持得越久,缺口袭来的速度就越快。飞行距离会累积得分,惊险擦身则会带来额外加分。贴着边缘掠过,沉着应对,超越自己的最佳航线。
Steam 原始说明
GYRE Grazeline is a neon endless tube-runner about flying dangerously close.
You pilot a ship down the throat of a luminous tunnel that never stops
accelerating. Obstacles arrive out of the dark — bars, gates, pillars,
spinning rings — and there is always a way through. Finding it is the game.
FLY CLOSE
Distance earns points steadily. Near misses pay a bonus on top — a flat
seventy-five points for every obstacle you slip past with nothing to
spare, banked the instant you clear it. Patterns pay per element: graze
every gate in a weave and you collect for each one. Risk pays, and the
safe line and the scoring line are never the same line. Play cautiously
and you will survive. Play close and you will score. The tension between
those two is the whole game.

THE TUNNEL ESCALATES
Fourteen obstacle types unlock as your run goes deeper. The first minute
is cubes and simple gates. Push further and the tunnel starts to move:
rotating gates, pulsing barriers, spinning rings of cubes — and past a
certain distance, they begin to speed up. Nobody has seen the end of it,
because there isn't one.
Color palette presets are available, including colorblind and high-contrast modes.
CHASE THE NUMBER
Thirteen achievements, from your first crash to grazing twenty-five
obstacles in a single run. Steam leaderboards for best score and best
distance, so you can measure your line against your friends'. Lifetime
records and per-run bests tracked across every session. Cloud saves keep
your progress with you across machines.

GENERATED, NOT ARBITRARY
Runs are procedurally built, and the rules behind them are deliberately
conservative. Gap widths, spacing and animation speeds are constrained so
that a survivable path is what the generator is aiming for at every speed
the tunnel reaches. Fast, demanding, and meant to be read — not a coin flip.

BUILT TO BE PLAYED
First-person and third-person camera modes
Full controller support with on-screen glyphs for Xbox and PlayStation pads
Every control fully rebindable, keyboard or gamepad
Original soundtrack composed by the developer
Adjustable bloom, CRT filter, camera shake and vibration
Lifetime records and per-run bests tracked across sessions
No launcher, no account, no connection required

Kubarys™ and the cube logo are trademarks of Bruno Delorenzo.






试玩版与发售信息
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信息与图片:Steam · 最后检查 UTC