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GYRE Grazeline

Demo disponível

KubarysDescoberto Sep 21, 2026

About the game

Um endless runner de túnel em neon onde voar perto compensa. Pilote uma nave por um túnel luminoso que acelera, atravessando vãos que chegam mais rápido quanto mais você dura. A distância constrói sua pontuação, os raspões somam a ela. Roce as bordas, segure o nervosismo e supere a sua melhor linha.

Descrição original no Steam

GYRE Grazeline is a neon endless tube-runner about flying dangerously close.

You pilot a ship down the throat of a luminous tunnel that never stops

accelerating. Obstacles arrive out of the dark — bars, gates, pillars,

spinning rings — and there is always a way through. Finding it is the game.

FLY CLOSE

Distance earns points steadily. Near misses pay a bonus on top — a flat

seventy-five points for every obstacle you slip past with nothing to

spare, banked the instant you clear it. Patterns pay per element: graze

every gate in a weave and you collect for each one. Risk pays, and the

safe line and the scoring line are never the same line. Play cautiously

and you will survive. Play close and you will score. The tension between

those two is the whole game.

THE TUNNEL ESCALATES

Fourteen obstacle types unlock as your run goes deeper. The first minute

is cubes and simple gates. Push further and the tunnel starts to move:

rotating gates, pulsing barriers, spinning rings of cubes — and past a

certain distance, they begin to speed up. Nobody has seen the end of it,

because there isn't one.

Color palette presets are available, including colorblind and high-contrast modes.

CHASE THE NUMBER

Thirteen achievements, from your first crash to grazing twenty-five

obstacles in a single run. Steam leaderboards for best score and best

distance, so you can measure your line against your friends'. Lifetime

records and per-run bests tracked across every session. Cloud saves keep

your progress with you across machines.

GENERATED, NOT ARBITRARY

Runs are procedurally built, and the rules behind them are deliberately

conservative. Gap widths, spacing and animation speeds are constrained so

that a survivable path is what the generator is aiming for at every speed

the tunnel reaches. Fast, demanding, and meant to be read — not a coin flip.

BUILT TO BE PLAYED

First-person and third-person camera modes

Full controller support with on-screen glyphs for Xbox and PlayStation pads

Every control fully rebindable, keyboard or gamepad

Original soundtrack composed by the developer

Adjustable bloom, CRT filter, camera shake and vibration

Lifetime records and per-run bests tracked across sessions

No launcher, no account, no connection required

Kubarys™ and the cube logo are trademarks of Bruno Delorenzo.

Informações sobre a demo e o lançamento

Uma demo do Steam foi encontrada na última verificação. Antes de baixar, confirme no Steam se ela ainda está disponível na sua região.

Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?

Informações e imagens: Steam · Última verificação UTC