TryNextGameEncuentra tu próximo juego
ES
← Volver a los descubrimientos

GYRE Grazeline

Demo disponible

KubarysDescubierto Sep 21, 2026

About the game

Un juego de carrera infinita por un tubo de neón en el que volar cerca de los bordes tiene recompensa. Pilota una nave por un túnel luminoso que acelera y atraviesa huecos que aparecen cada vez más rápido cuanto más tiempo aguantas. La distancia aumenta tu puntuación y los choques evitados por los pelos suman puntos adicionales. Roza los bordes, mantén la calma y supera tu mejor trayectoria.

Descripción original de Steam

GYRE Grazeline is a neon endless tube-runner about flying dangerously close.

You pilot a ship down the throat of a luminous tunnel that never stops

accelerating. Obstacles arrive out of the dark — bars, gates, pillars,

spinning rings — and there is always a way through. Finding it is the game.

FLY CLOSE

Distance earns points steadily. Near misses pay a bonus on top — a flat

seventy-five points for every obstacle you slip past with nothing to

spare, banked the instant you clear it. Patterns pay per element: graze

every gate in a weave and you collect for each one. Risk pays, and the

safe line and the scoring line are never the same line. Play cautiously

and you will survive. Play close and you will score. The tension between

those two is the whole game.

THE TUNNEL ESCALATES

Fourteen obstacle types unlock as your run goes deeper. The first minute

is cubes and simple gates. Push further and the tunnel starts to move:

rotating gates, pulsing barriers, spinning rings of cubes — and past a

certain distance, they begin to speed up. Nobody has seen the end of it,

because there isn't one.

Color palette presets are available, including colorblind and high-contrast modes.

CHASE THE NUMBER

Thirteen achievements, from your first crash to grazing twenty-five

obstacles in a single run. Steam leaderboards for best score and best

distance, so you can measure your line against your friends'. Lifetime

records and per-run bests tracked across every session. Cloud saves keep

your progress with you across machines.

GENERATED, NOT ARBITRARY

Runs are procedurally built, and the rules behind them are deliberately

conservative. Gap widths, spacing and animation speeds are constrained so

that a survivable path is what the generator is aiming for at every speed

the tunnel reaches. Fast, demanding, and meant to be read — not a coin flip.

BUILT TO BE PLAYED

First-person and third-person camera modes

Full controller support with on-screen glyphs for Xbox and PlayStation pads

Every control fully rebindable, keyboard or gamepad

Original soundtrack composed by the developer

Adjustable bloom, CRT filter, camera shake and vibration

Lifetime records and per-run bests tracked across sessions

No launcher, no account, no connection required

Kubarys™ and the cube logo are trademarks of Bruno Delorenzo.

Información sobre la demo y el lanzamiento

Se encontró una demo de Steam en la última comprobación. Antes de descargarla, confirma en Steam que sigue disponible en tu región.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC