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Macchinato

発売済み

chainfault掲載日 Sep 19, 2026

About the game

コーヒー帝国を築く、のんびり楽しめる放置系クリッカーゲーム。豆を収穫して焙煎し、カフェイン入りのドリンクを提供して利益を上げよう。各工程を自動化し、ボトルネックをうまく解消しながら、フランチャイズを世界的なブランドへと成長させよう。日常生活の傍らで遊べるよう設計されており、離れている間も進行はじっくりと抽出され続ける。

Steamの原文説明

A relaxing idle clicker about coffee, supply chains, and knowing when to let go of everything you've built.

From bean to global brand

Beans move through a 3-stage pipeline (farm, roastery, café) and your empire only flows as fast as its slowest stage. The pipeline readout marks the bottleneck for you. Deciding what to do about it is the game. Where does the next coin go? And what do you do when the answer changes? Money spent on the wrong stage buys you nothing.

Serve fancier drinks

Climb a 12-rung drink ladder from plain espresso to Single-Origin Reserve, buy your way through 50 upgrades, time a marketing push, and catch the golden bean when it drifts by. Ten generators automate the work. You decide what to improve next.

Franchise, and start again stronger

Trade your entire empire for Brand Loyalty and a permanent multiplier. The projection panel tells you exactly what a franchise pays right now. When to take it is your call, and it's the biggest decision in the game.

Made to respect your time

Progress keeps brewing while you're away. Playing actively earns a little more, but presence is rewarded, never required. The campaign has an actual ending you can reach, so you can move on with your life afterwards.

  • Pay once (no microtransactions, no ads)

  • Hand-drawn pixel art, hand-written words, hand-made audio, no generative AI in any asset

  • 35 achievements

  • Singleplayer

  • Offline progress

  • Lightweight and background-friendly

Made by a solo developer with an espresso problem.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC