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Cubiciousflage

Released

KubrickDiscovered Sep 13, 2026

About the game

A multiplayer cube game of climbing, disguise, and total creative freedom. Conquer towering vertical ascents in Climb mode by building bridges mid-air, or hide and hunt in destructible Prop Hunt matches. Sculpt custom props, destroy cubes, and build custom levels.

Original Steam description

A multiplayer sandbox combining climbing, prop hunting, and real-time voxel destruction. Build to survive, hide in plain sight, and demolish environments block-by-block.

BUILD YOUR OWN CUBE – CUBE BUILDER

Props are built in-game with the Cube Builder, using block placement, erase, paint, box/sphere/line tools, fill, and mirror symmetry, plus a 256-color palette.

  • Props need at least 1000 occupied voxels to be valid in a match.

  • Builder is available before and during matches.

CLIMB MODE – VERTICAL ASCENT & SURVIVAL

  • Scale a procedural 10-tier spiral tower of floating islands, generated from unique run seeds.

  • Paint and place temporary cubes (Block, Metal, Energy) mid-air to create bridges, ledges, and recovery paths.

  • Manage material inventories, mine floating ore deposits, and collect weapon ammo and skill pickups along the route.

  • Reach safehouse lighthouses at the end of each floor to resupply and secure checkpoints on the ascent to the summit.

HUNTERS VS PROPS: MULTIPLAYER

Matches run through a hiding phase followed by a hunting phase.

  • Props stay disguised or reposition; hunters search and damage suspicious objects.

  • Push-to-talk voice chat and text chat available during matches.

DESTRUCTION & DEFORMATION

Hits remove blocks directly from a prop's body instead of using a separate health bar.

  • Damage is visible and permanent for the rest of the match.

  • Hitbox updates immediately to match the current shape.

  • Players can edit their own shape mid-match to change silhouette or fit through gaps.

MAP EDITOR & CUSTOM LEVEL

Maps are built with a separate Level Editor: placing objects, arranging the layout, and setting spawn points.

  • Save and host custom maps.

  • 8 themed maps included: City, Cemetery, Junkyard, Alien World, Factory, Temple, Mansion, Sea Port.

RANKS, GOLD & UNLOCKS

Matches earn Gold Cubes, which drive rank progression.

  • Rank tiers from Bronze to Master.

  • Shop unlocks: object kits, character/weapon skins, building materials.

Demo and release information

No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.

Steam demo, playtest and Early Access: what is the difference?

Information & artwork: Steam · Last checked UTC