SALTWRATH
Démo disponible
About the game
Le pouvoir s’achète aux dieux et se paie de leur attention. Chaque don accepté vous rend plus puissant et le rivage plus mortel. La dette n’est jamais remise à zéro. Cumulez les synergies pour créer un build surpuissant, faites évoluer votre arsenal et voyez jusqu’où vous irez avant que votre dette ne vous rattrape.
Description d’origine sur Steam
The gods do not give. They lend.
Twenty minutes on a drowned Greek shore. The horde never stops arriving and you never press attack: you choose what you carry and where you stand, and the shore decides the rest.
THE MOIRAI OFFER TERMS
Between the fighting, the Fates deal. Ares floods your weapons with red tide. Hermes turns the ground behind you to fire. Athena answers every broken barrier with a volley of spears. Every one of them is strictly stronger than refusing.
Every one of them costs Hubris, and Hubris is not spent. It is owed. It follows you to the end of the run, and Poseidon is waiting there with a longer memory than you have.
BUILD SOMETHING BROKEN
Six Arm slots and six Relic slots, and far more of both than will ever fit, so a run is a commitment rather than a collection. Max a weapon, carry the Relic it was made for, and crack open a boss chest: the pair becomes a Mythic Form, and stacking is multiplicative and is not balanced away. If you find the combination that deletes a boss in ten seconds, that is yours. It was found on purpose and it was kept on purpose.
THREE WHO WALK IT
Nikandros holds the line and hits harder the more of them close in. Ione is fast and fragile and rewards distance. Eudora marks the crowd and lets the ground do the killing.
THE DROWNED SHORE
Sixteen kinds of drowned thing, and they do not all simply walk at you. The Peltast holds his distance and throws. The Brine Bull rears back, commits to a line, and cannot take it back. Set them alight and they burn as they come. Catch them in a Gorgon's stare and they stop being a problem and start being scenery.
Four crowned things arrive on the clock. Poseidon arrives at twenty minutes with three phases and every point of Hubris you agreed to. Put him down and the Aftertide opens, where the ramp is exponential and staying forever is not an option.
WHAT COMES NEXT
SALTWRATH launches in Early Access with the Poseidon chapter complete. Hades and Zeus are the published roadmap, not a maybe. See the Early Access section below for the honest version of that plan.






Informations sur la démo et la sortie
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Informations et visuels : Steam · Dernière vérification UTC