Spell Unbound
体験版あり
About the game
自分で描く円だけが唯一の呪文となる、ピクセルアートのローグライト。一筆で群れ全体を囲み、図形を描いて魔法を放ち、ボスを少しずつ引き裂きましょう。4つのラン、30体のボス、隠された場所、そしてそれぞれが1つのルールを破る45人の書記が登場。隙なく描け。いつだって何かが線を越えてくる。
Steamの原文説明
Spell Unbound is a pixel-art roguelite with one spell: a circle you draw with the mouse. Loop a monster and it is bound. There is no other attack.
Keep the loop small and it slows what it holds. Close it round and true and it crits. Take too long and something walks through your line and snaps it, and you will not draw again until your hand recovers.
Put three corners in the stroke and it comes out as fire. A W is lightning. An S lets a snake of ink loose to hunt for you. The circle still catches. You drew both.
Every seventh floor, something waits that will not take an ordinary circle. Bosses lose a piece with every loop - a horn, a crown, an arm, a jaw - until there is nothing left to bind.
The descent is only the first run. Beat it and the Ascent opens: thirty floors up through the ramparts, the cloud sea and the empyrean. Hold three orbs and you can walk the Round, a ring of rooms you cross twice, the second time unravelled. And past the Round, if you can bind what waits at its seam, a fourth run opens. It should not exist.
Off every road there are doors that are not on the map - a vault behind a dial, a ring of mushrooms, a lantern-lit void, something in a pit under the Hollow that counts the souls you bind.
The descent is a branching map, walked one room at a time: a pack, an elite and its escort, a treasure and its guards, a gauntlet of traps, or Quillgut, who deals sigils out of a dead scribe's ledger. Some rooms hold a cage. Loop it, and whoever was inside comes home with you to the Megalith, the last refuge left after the Great Flame, and starts trading for what you carry back. The beasts you beat can live in the garden.
Scribes unlock as you go, and each one breaks a rule: a line that cannot be severed, a line that never retracts, one with no line at all.
Descend, bind, and reclaim a world lost to the Great Flame.
Keep the loop small and it slows what it holds. Close it round and true and it crits. Take too long and something walks through your line and snaps it, and you will not draw again until your hand recovers.
Put three corners in the stroke and it comes out as fire. A W is lightning. An S lets a snake of ink loose to hunt for you. The circle still catches. You drew both.
Every seventh floor, something waits that will not take an ordinary circle. Bosses lose a piece with every loop - a horn, a crown, an arm, a jaw - until there is nothing left to bind.
The descent is only the first run. Beat it and the Ascent opens: thirty floors up through the ramparts, the cloud sea and the empyrean. Hold three orbs and you can walk the Round, a ring of rooms you cross twice, the second time unravelled. And past the Round, if you can bind what waits at its seam, a fourth run opens. It should not exist.
Off every road there are doors that are not on the map - a vault behind a dial, a ring of mushrooms, a lantern-lit void, something in a pit under the Hollow that counts the souls you bind.
The descent is a branching map, walked one room at a time: a pack, an elite and its escort, a treasure and its guards, a gauntlet of traps, or Quillgut, who deals sigils out of a dead scribe's ledger. Some rooms hold a cage. Loop it, and whoever was inside comes home with you to the Megalith, the last refuge left after the Great Flame, and starts trading for what you carry back. The beasts you beat can live in the garden.
Scribes unlock as you go, and each one breaks a rule: a line that cannot be severed, a line that never retracts, one with no line at all.
The full game
- Four runs: the Descent, the Ascent, the Round, and one we won't name
- 30 bosses, each taken apart its own way
- 6 hidden areas, and more secret places off the map
- 45 scribes, each breaking one rule of the line
- 250+ monsters to bind and catalogue
- 23 spells drawn from 10 shapes, and 80+ items that change your line
- Endless mode, a 100-wave Arena and a Boss Rush
- 5 Torments of increasing difficulty
The free demo
- The whole descent: 5 acts, 35 floors, 5 bosses
- A secret area to find
- 17 scribes to unlock
- Endless mode
- Something under the Hollow, counting the souls you bind
Descend, bind, and reclaim a world lost to the Great Flame.






体験版と発売について
前回の確認時にSteamの体験版が見つかりました。ダウンロードする前に、お住まいの地域で引き続き利用できるかSteamで確認してください。
情報・画像:Steam · 最終確認 UTC