Timberline Factory
有试玩版
About the game
一款由真正的锯木厂工人打造的写实锯木厂模拟游戏:原木是遵循物理规律的物体,会滚动、碰撞并堵塞输送带。实现生产线自动化,应对污垢与磨损,掌控市场,并将废料转化为能源。
Steam 原始说明
LOGISTICS MEETS PHYSICS
Forget rigid animations and pre-defined paths. In Timberline Factory, every log is a fully physics-based object. They have weight, they roll, and they can cause bottlenecks if your line isn't optimized. Strategically plan your layout on the available slots to master the physical flow of wood, a tactical challenge that rewards precision and clever logistics.
AUTOMATE & GROW
Construct complex sawmill layouts from the ground up. Place conveyors, debarkers, and advanced sawing units. As your factory grows, you’ll unlock automated systems like the Headrig Line and the Boardstacker to turn raw logs into profitable bundles of boards.
THE TIMBER INDEX: A BREATHING MARKET
The economy isn't flat. Master the Timber Index, a dynamic market system with a mean reversion algorithm. Prices for logs, boards, and pellets fluctuate based on market mood and random walks. Will you sell your stock now or wait for the market to bounce back?
MAINTENANCE & CLEANING
Industrial machines are powerful but not indestructible. Sawdust and heavy usage wear down your equipment. Monitor machine dirt levels, manage repair costs, and hire Cleaning Staff to automate maintenance. Invest in Titanium upgrades to minimize downtime and keep the production humming.
THE CIRCULAR ECONOMY
Nothing goes to waste. Use the Biomass Power Plant to turn bark into green energy to lower your operating costs. In the late game, expand into the Pellet Plant, turning sawdust into a highly profitable secondary product. Close the loop and maximize your factory's efficiency.
FROM SPRUCE TO HARDWOOD & VENEER
Start with simple spruce logs and grow into a full timber operation. Buy new land, open a separate hardwood sorting line for oak and other species, saw premium hardwood lumber, peel veneer and produce glulam beams. Every new product line brings its own machines, contracts and market prices.
AFTER THE CAMPAIGN
Finished all 9 chapters? Start a New Region with randomly rolled location traits like Hardwood Rich or Cheap Land, build in your own order and complete region goals. Or take on Challenges with modifiers like Spruce Only or No Power Plant, earn a difficulty score and beat your own best times.
KEY FEATURES:
Physics-based logistics: Logs roll, collide and jam. Your layout has to handle it.
Campaign with 9 chapters: About 8 to 12 hours from your first log to hardwood, veneer and a big final contract.
Hardwood, veneer & glulam: Expand onto new land with separate production chains.
Dynamic market: The Timber Index and market saturation move prices for logs, boards, pellets and more.
Contracts & staff: Fulfil customer orders and hire repairers, cleaners, wood sellers and warehouse workers.
Wear & breakdowns: Spot a failing machine early and repair it for half the price, or pay in full when it burns.
Circular economy: Bark powers your biomass plant, sawdust becomes pellets.
New Region & Challenges: Replay with random locations or difficulty modifiers and a score leaderboard.
Made by a sawmill worker: Machines and processes are inspired by real work in a sawmill.






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