Ombre
Wkrótce
About the game
Narracyjny horror science fiction w VR. Uwięziony w kosmicznym więzieniu przemierzasz jego zakamarki, badasz przedmioty i próbujesz utorować sobie drogę do ucieczki, rozmawiając z Isaakiem — ocalałym, który utknął na orbicie i może kontaktować się z tobą wyłącznie przez radio. Każdy wybór w rozmowie wpływa na to, co ci powie, a co zachowa dla siebie.
Oryginalny opis ze Steam
A voice is the only thing keeping you alive.
You wake up sealed inside a glass cube, at the centre of a dark room you don't recognize. You don't know how you got here. You don't know what's watching. The only contact you have with anyone is a damaged wrist radio, and a man on the other end named Isaak — stranded in orbit, unable to reach you, unable to leave.
Getting out means talking to him. And deciding how much you trust him.

Explore an alien facility at your own pace
Move through cells, corridors and maintenance tunnels built for something that isn't human. Pick up what's been left behind. Look closely at things you'd rather not look at. There is no combat and no timer only the space, the dark, and what you're willing to walk toward.
A conversation that remembers
Isaak reacts to what you've seen, what you've found, and what you've already said to him. Complain about something now and he might bring it up an hour later. Push him for answers and he may give them or change the subject.
Dialogue isn't a menu you clear. It's a relationship that shifts based on how you handle him.

Your choices shape what you're told
Every reply changes what Isaak reveals and what he holds back. Ask the wrong question at the wrong moment and a door closes that you'll never know was open. There is no dialogue you can exhaust and no way to hear everything in a single run.
Built for VR
Reach out and handle objects with your own hands. Turn your head to find where a sound came from. Full spatial audio means the facility surrounds you: footsteps, machinery, and the things you can't see are positioned in the room with you.
Comfort options include seated play, height adjustment, snap or smooth turning, and adjustable movement speed.

Features
A full narrative campaign driven by a single evolving relationship
Reactive dialogue that responds to your actions hours after you take them
Hand-crafted environments with no procedural filler
Full spatial 3D audio
Full voice acting in English and French





Informacje o wersji demo i premierze
Aktualne dane kontroli nie potwierdzają dostępności wersji demo. Nie oznacza to, że gra nigdy jej nie miała; sprawdź bieżącą dostępność na stronie gry na Steam.
Informacje i grafiki: Steam · Ostatnia kontrola UTC