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Mirage MakersDécouvert le Sep 22, 2026

About the game

Un jeu d'horreur de science-fiction narratif en VR. Piégé dans une prison extraterrestre, vous explorez les lieux, examinez des objets et tentez de trouver une issue en discutant avec Isaak, un survivant bloqué en orbite qui ne peut vous joindre que par radio. Chacun de vos choix de dialogue détermine ce qu'il vous révèle et ce qu'il garde pour lui.

Description d’origine sur Steam

A voice is the only thing keeping you alive.

You wake up sealed inside a glass cube, at the centre of a dark room you don't recognize. You don't know how you got here. You don't know what's watching. The only contact you have with anyone is a damaged wrist radio, and a man on the other end named Isaak — stranded in orbit, unable to reach you, unable to leave.

Getting out means talking to him. And deciding how much you trust him.

Explore an alien facility at your own pace

Move through cells, corridors and maintenance tunnels built for something that isn't human. Pick up what's been left behind. Look closely at things you'd rather not look at. There is no combat and no timer only the space, the dark, and what you're willing to walk toward.

A conversation that remembers

Isaak reacts to what you've seen, what you've found, and what you've already said to him. Complain about something now and he might bring it up an hour later. Push him for answers and he may give them or change the subject. 

Dialogue isn't a menu you clear. It's a relationship that shifts based on how you handle him.

Your choices shape what you're told

Every reply changes what Isaak reveals and what he holds back. Ask the wrong question at the wrong moment and a door closes that you'll never know was open. There is no dialogue you can exhaust and no way to hear everything in a single run.

Built for VR

Reach out and handle objects with your own hands. Turn your head to find where a sound came from. Full spatial audio means the facility surrounds you: footsteps, machinery, and the things you can't see are positioned in the room with you.

Comfort options include seated play, height adjustment, snap or smooth turning, and adjustable movement speed.

Features

  • A full narrative campaign driven by a single evolving relationship

  • Reactive dialogue that responds to your actions hours after you take them

  • Hand-crafted environments with no procedural filler

  • Full spatial 3D audio

  • Full voice acting in English and French

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC