AFKTower
À venir
About the game
Un RPG idle en pixel art ancré au bord de votre écran. Pendant que vous travaillez, votre héros gravit une tour de 10 000 étages : du butin réparti sur 12 niveaux de rareté, 4 classes, des boss verrouillés par des clés, une forge approfondie et une Constellation de Parangon. Et il continue de générer des gains même lorsqu'il est fermé.
Description d’origine sur Steam
12-rarity loot and Armor Temper
From Crude to Mythic: 12 rarities with their own frames, affixes, mechanic powers, armor materials (Plate, Leather, Cloth) and enchantment gems. And from Unique upward every armor piece truly PROTECTS less damage taken, a barrier at the start of every fight, attack speed, movement, fortune. When a rare piece drops, you feel it in the bar.
4 classes, 8 weapons and you actually wield them
Warrior, Explorer, Arcane and Assassin, two weapons each: switching weapons switches your class, your skills and your model. Every weapon has its own design from Unique to Mythic and shows on your hero, in the bar and in your portrait.

A 10,000-floor tower, revealed block by block
50 zones with their own enemies, backdrops, map scrolls and bosses, in 10 blocks of 1,000 floors that are revealed by crowning the previous summit. A "???" on the map always reminds you there is more.
Paragon Constellation and Upgrade Tree
17 node boards connected through their gates on a navigable canvas, with legendary nodes and synergies and only enough points for part of it: choose your build. Gold raises the five towers of the Upgrade Tree — four of them grow with no cap and Defense goes up to 40% — and every 100 levels the block pays for your journey: new boards, skill ranks, gems and the block's title.

Deep forge
Synthesis, band transfusion, Mythic Awakening, star glyphs and corrupted floors for high risk farming. The forge turns duplicate loot into power.
Made to keep you company
Four bar sizes (from 100 px wide), always-on-top or not, toast notifications, an original soundtrack and a pixel art look drawn pixel by pixel. Interface in English and Spanish.
The full game will include
10,000 floors across 10 blocks and 50 zones, each with its own enemies, backdrop and map scroll.
150 enemies and 200 key-gated bosses (one every 50 floors), with boss affixes and corrupted floors.
4 classes and 8 weapons (plus shield, quiver, ammo and grimoire); 32 skills with their ultimates.
12 rarities, 14 gear slots, 3 armor materials, enchantment gems and Armor Temper.
A 17-board Paragon Constellation (1,000+ nodes), star glyphs and a five-tower Upgrade Tree (four of them uncapped).
Forge: synthesis, band transfusion and Mythic Awakening.
Up to 12h of progress while closed, 4 bar sizes, an original 30-track soundtrack, English and Spanish.
And more to come.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC