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AFKTower

Demnächst

SpecialStudiosEntdeckt Sep 19, 2026

About the game

Ein Pixel-Art-Idle-RPG, das am Rand deines Bildschirms angedockt ist. Während du arbeitest, erklimmt dein Held einen Turm mit 10.000 Etagen: Beute in 12 Seltenheitsstufen, 4 Klassen, durch Schlüssel gesperrte Bosse, ein tiefgreifendes Schmiedesystem und eine Paragon-Konstellation. Und selbst wenn das Spiel geschlossen ist, verdient es weiter.

Originalbeschreibung auf Steam

12-rarity loot and Armor Temper

From Crude to Mythic: 12 rarities with their own frames, affixes, mechanic powers, armor materials (Plate, Leather, Cloth) and enchantment gems. And from Unique upward every armor piece truly PROTECTS less damage taken, a barrier at the start of every fight, attack speed, movement, fortune. When a rare piece drops, you feel it in the bar.

4 classes, 8 weapons  and you actually wield them

Warrior, Explorer, Arcane and Assassin, two weapons each: switching weapons switches your class, your skills and your model. Every weapon has its own design from Unique to Mythic and shows on your hero, in the bar and in your portrait.

A 10,000-floor tower, revealed block by block

50 zones with their own enemies, backdrops, map scrolls and bosses, in 10 blocks of 1,000 floors that are revealed by crowning the previous summit. A "???" on the map always reminds you there is more.

Paragon Constellation and Upgrade Tree

17 node boards connected through their gates on a navigable canvas, with legendary nodes and synergies  and only enough points for part of it: choose your build. Gold raises the five towers of the Upgrade Tree — four of them grow with no cap and Defense goes up to 40% — and every 100 levels the block pays for your journey: new boards, skill ranks, gems and the block's title.

Deep forge

Synthesis, band transfusion, Mythic Awakening, star glyphs and corrupted floors for high risk farming. The forge turns duplicate loot into power.

Made to keep you company

Four bar sizes (from 100 px wide), always-on-top or not, toast notifications, an original soundtrack and a pixel art look drawn pixel by pixel. Interface in English and Spanish.

The full game will include

10,000 floors across 10 blocks and 50 zones, each with its own enemies, backdrop and map scroll.

150 enemies and 200 key-gated bosses (one every 50 floors), with boss affixes and corrupted floors.

4 classes and 8 weapons (plus shield, quiver, ammo and grimoire); 32 skills with their ultimates.

12 rarities, 14 gear slots, 3 armor materials, enchantment gems and Armor Temper.

A 17-board Paragon Constellation (1,000+ nodes), star glyphs and a five-tower Upgrade Tree (four of them uncapped).

Forge: synthesis, band transfusion and Mythic Awakening.

Up to 12h of progress while closed, 4 bar sizes, an original 30-track soundtrack, English and Spanish.

And more to come.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC