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NodeRise

Veröffentlicht

parametricdesignhouseEntdeckt Sep 19, 2026

About the game

Entkomme einem mysteriösen System, indem du Strahlenrätsel löst. Platziere aus der Egoperspektive Knoten an den richtigen Stellen, um die Wände zu vervollständigen, aktiviere die Plattformen, steige durch zunehmend anspruchsvolle Level auf und enthülle die Wahrheit, die oben auf dich wartet.

Originalbeschreibung auf Steam

NodeRise is a sci-fi puzzle game that tells the story of a memory-wiped robot struggling to escape a mysterious system.

The robot awakens inside an unfamiliar chamber with no memory of who it is, why it was brought there, or what happened before. All it sees are four walls, a platform standing at the center of the room, and a collection of strange nodes scattered across the floor.

At first, the numbers displayed on the walls appear meaningless. But the robot soon notices that one of the nodes is unlike the others. This special Source Node generates energy. Once placed correctly, it begins sending beams of energy through the surrounding nodes.

By directing those beams, the robot discovers the true meaning of the numbers on the walls. They represent the exact beam length required in each direction. With every correct connection, the remaining values decrease. When every number reaches zero, the beams turn green, and eventually the entire wall becomes energized.

When all four walls have been activated, something unexpected happens.

The platform at the center of the room begins to glow with a bright green light before slowly rising upward.

For the first time, the robot believes that the way out may be above.

Each new floor presents larger and more intricate beam networks. As the puzzles become increasingly difficult, the robot evolves alongside them—learning to think faster, reason more efficiently, and solve ever more complex patterns.

Over time, the robot realizes that the system contains more than just puzzles. It has also been provided with Hints designed to assist its progress. Some reveal hidden solution cells, others identify dead zones or indicate the required node types. It almost feels as though whatever trapped the robot here also wants it to succeed.

By completing Achievements, the robot earns additional Hints and carefully saves them for the journey ahead. Every Hint is precious, and using one at the right moment could mean the difference between progress and failure.

Now, the robot has only one objective:

Climb as high as possible.

Yet with every floor it conquers, even greater questions begin to emerge.

Why was this system built?

Who brought the robot here?

Is escape truly possible?

Or is everything it has experienced merely the beginning of something far greater?

Upon reaching a certain floor, the robot will realize that everything it has seen so far is only a tiny fragment of a much larger reality.

And in that moment, it will understand...

Perhaps the real journey has only just begun.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC