TryNextGameTrouvez votre prochain jeu
FR
← Retour aux découvertes

Fizzburg

À venir

SocialgateDécouvert le Sep 21, 2026

About the game

Dans une ville où les lois de la physique sont contagieuses, 4 à 8 amis font la course pour terminer un projet commun, tandis que des saboteurs cachés font discrètement tout dérailler. Une comédie physique de déduction sociale, sans réunions, sans votes et sans morts.

Description d’origine sur Steam

RULES ARE CONTAGIOUS.

In Fizzburg, physics isn't a setting — it's an epidemic. Scoop up the Bounce rule, pour it on a barrel — now the barrel hops. Smear Slippery on a chicken and it becomes an ice-skating disaster. Five rules — Bounce, Slippery, Sticky, Light, Heavy — leak from pipe vents into town, changing whoever carries them.

BUILD TOGETHER.

Every round the town needs something: a broken bridge repaired, a giant plug hauled to the hole, a cauldron filled. Beams are heavy — that's a two-Kap job. Unless you carry the Light rule as cargo. Every solution is physics, and every physics is a fresh accident.

BUT NOT EVERYONE IS ON YOUR SIDE.

Some of you are saboteurs. No meetings, no voting, no bodies — just the question "why does this beam keep falling in the creek?" If you suspect someone, your evidence is physical: GRAB the suspect, CARRY them to the judgment pier, THROW them in the lake. But you can't do it alone — three holders or nothing. Guess wrong, and the town just lost a worker.

THE REVEAL COMES LAST.

The game confirms nothing. Who was what, who sabotaged which beam, who got launched into the lake while innocent — it all detonates on the end-of-round reveal screen. Then one more round. Because this time it's definitely Kemal.

  • 4-8 players, friend lobbies + room codes (public matchmaking post-EA)
  • 15-20 minute rounds, frictionless loop
  • 5 contagious physics rules, 6 town projects, 40 personal contracts
  • Physical judgment: no vote screen — carry-and-throw
  • A goat, a duck gang, chickens and pigs — all infectable
  • Dress your Kap: 3 forms, lids, labels, liquid effects
  • No horror, no blood, no death — daytime, colorful, storybook chaos

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC