Mafia Tycoon
体験版あり
About the game
様式化された1930年代の都市で犯罪帝国を築こう。縄張りを奪い、売人や用心棒を雇い、商品、金、警察の警戒度を管理し、三人称視点のアクション経営ゲームで敵対ギャングや警察と戦え。
Steamの原文説明
Build Your Criminal Empire
Mafia Tycoon is a third-person crime-management action game set in a stylized 1930s city.
Start with nothing and build a criminal organization one street corner at a time. Fight rival dealers, take control of territory, hire workers, manage your product supply, and protect your growing operation from enemy gangs and the police.
Take Control of the Streets
Explore the city, confront rival organizations, and decide how each corner will be handled. Pay respect, fight for control, or walk away and deal with the consequences.
Every captured corner becomes part of your expanding operation—but territory without protection can quickly be lost.
Run the Operation
Hire and manage dealers, runners, muscle, and other members of your organization.
Keep your dealers supplied, collect their earnings, improve their skills, and assign the right people to each location. A poorly managed corner can run out of product, lose money, attract police attention, or fall back into enemy hands.
Grow From the Bottom
Upgrade your organization as your influence spreads across the city.
Manage:
Dealers and their loyalty
Product supply and warehouse stock
Runners and delivery routes
Territory and corner strength
Money, expenses, and profits
Police attention and criminal heat
Muscle and defensive protection
Fight for What You Own
Combat rival gangsters using fists, bats, and firearms. Enemy resistance increases as your organization grows, forcing you to strengthen your people and prepare for larger attacks.
Your choices determine whether a confrontation ends through money, respect, or violence.
A Stylized 1930s Crime Story
Follow the rise of a young man entering a dangerous criminal world. Experience story sequences, missions, territory conflicts, and decisions that shape the growth of his organization.
Key Features
Third-person exploration and combat
Crime-empire management
Territory capture and defense
Dealer, runner, and muscle systems
Product distribution and resource management
Police heat and enemy gang activity
Player choices with gameplay consequences
Stylized low-poly 1930s city
Single-player story campaign






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