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SUPERBOLT

已发行

Skollheim收录日期 Sep 20, 2026

About the game

你就是闪电。蓄住电荷,松手释放,一次雷击便会在布满节点的场地中引发连锁反应。从一束宽仅一厘米的火花,成长为宇宙中最耀眼的事件:七个世界,每个世界都有一个需要摧毁的核心,还有让你变得更强的坍缩。

Steam 原始说明
You start as a spark a few centimetres wide. You end erasing galaxies.

SUPERBOLT is an incremental game about one gesture: charge the bolt, release it, watch things break. Around that gesture, seven worlds. Each one is a jump in scale, and each one adds a rule the last one didn't have.

ONE STRIKE, A CHAIN REACTION

The field is packed with nodes. Hold the charge and your strike doesn't stop where it lands: it races from node to node in a cascade, and a live counter shows how far it runs. A quick tap just hits. A held charge starts the reaction. Your automatons don't fire for you: they prime nodes, and your next strike sets them off in a chain.

A CORE IN EVERY WORLD

When a world's bar fills, its core descends to the centre of the field. It pulses, and a ring shows how much it has left. The next world only opens once it falls. Break it by hand, or let your automatons wear it down.

SEVEN WORLDS, ONE LADDER OF SCALE

From a workbench spark (centimetres) to an arc, a storm, a planetary tempest, a solar flare, a pulsar, and finally a gamma-ray burst measured in megaparsecs. The crossing between worlds isn't a menu. You ride it.

A NEW RULE EVERY WORLD

  • THE RUPTURE. Strike a cracked node by hand: it bursts.
  • THE CHAINS. The bolt jumps from node to node.
  • THE LEECH. The leech steals 22% of your Charge while it stands: kill it first.
  • THE RESONANCE. Strike on the beat, keep the rhythm.
  • THE ALIGNMENT. The beam sweeps: strike what it lights.
  • THE SATURATION. The screen whitens as the end comes.
  • THE SUPERBOLT. Keep holding past a full bar until the white gauge fills, then let the superbolt go.
  • THE STORM. Six full-bar strikes fill the storm gauge: the storm breaks, and the field fills with more nodes, faster.
  • THE SCAR. Every bolt leaves a trace on the ground. Nodes that cross it get bitten.

COLLAPSE. RETURN STRONGER.

When your universe has nothing left to give, collapse it. Ions fund a constellation of permanent stars across three branches (Lightning, Memory, Storm), and every new run starts faster, hits harder, goes further.

MUSIC AND SCENERY FOR EVERY WORLD

Seven worlds, seven pieces of music, plus a theme for the menu and one for the ending, and every world has its own scenery. The sound runs low and warm: rolling thunder, soft clicks. Your numbers sit on dark plates and stay readable over any sky, and when the whole field lights up, the light is held in check: a big chain reaction no longer floods the screen with white.

MADE TO BE 100%ED

47 achievements, five named challenge runs (SILENCE, GLASS, GREED, MONOCHORD, NIGHT) with permanent rewards, a journal that tracks every perk you've ever held, and a speedrun feat for the bold.

RESPECTS YOUR TIME

No ads, no microtransactions, no waiting walls. Sessions of five minutes or five hours both move you forward.

ACCESSIBILITY

At first launch, a photosensitivity notice lets you choose between two buttons: play with reduced flashing, or play normally. You can change your mind at any time in the settings. Reduced flashing caps how often and how brightly the screen flashes, removes the freeze-frames on big hits, and softens the white-out at the end of the game. This game contains flashing lights.

试玩版与发售信息

当前检查数据尚未确认有可用的试玩版。这并不代表该游戏从未提供过试玩版;请前往其 Steam 页面查看最新情况。

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信息与图片:Steam · 最后检查 UTC