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Diofru: Survivors of the Tower

有试玩版

BEE STAR收录日期 Sep 13, 2026

About the game

从卑微的学徒觉醒为九位元素大法师之一,攀登高塔。在楼层倒计时归零前杀死史诗怪物,否则战斗时天花板就会压下来。重抽或放逐升级选项,并在每次攀登之间发展塔下的村庄。

Steam 原始说明

Apprentice to Archmage. Beat the clock, or climb through the rubble.




At level 5 the apprentice picks an element, and a pillar of light drops from the sky onto that spot.

AWAKEN AT LEVEL 5

You start as an apprentice with plain arcane bolts. At level 5 you pick one of nine elements: fire, ice, storm, tide, stone, poison, light, shadow or death. From then on its spells show up in your level-ups, you get its signature weapon, and your ultimate becomes the school's own. Go deep enough and the school splits in two: at your second class change you pick a branch, and it changes your look and your ultimate.

THE TOWER IS COLLAPSING

Every regular floor has an epic monster and a timer. If the timer hits zero, the arena's rim cracks crimson and the ceiling starts coming down on you mid-fight. The epic can still be killed; you just have to do it under falling stone.

Stay out of the light too long and the dark seals your spells. Step back into the light to break the seal.

NEVER BETRAYED BY RNG

Don't like the draw? Reroll. Never want to see that card again? Banish it and it's gone for the rest of the run. Every run starts with three rerolls and two banishes.

THREE DOORS AFTER EVERY FLOOR

Each door changes the next floor. More enemies, faster ones, tougher ones, or fewer but deadlier, and a bigger payout in gold, soulstones or XP for the trouble. At most once per zone, a door offers a breather instead: fewer, softer foes, smaller rewards, and a healing rune always waiting. Sometimes (never more than once per zone) a door opens on a treasure room: over a hundred pots and a twenty-second fuse.



There are chests hidden around the tower. Some of them have teeth.

THE VILLAGE BELOW THE TOWER

Every climb ends back on the ground, in a village that grows between runs. Raise its buildings, craft set gear at the Workshop, and break your gear's limits with ore from the mines of Studund. A Limit Break never fails, so there is no gambling on upgrades.

Beyond the village there is land to take back. Cut timber in the Blackwood and stone in the Abandoned Quarry, cook meals to carry into the tower, and light the road to the Abandoned Wasteland. Destroy its nests, then clear, till and plant the ground you reclaim. People you free from their prisons are treated at the Infirmary and settle in homes you build outside the village.

THE ROAD TO THE SUMMIT

Diofru launches in Early Access and grows upward from there.
  • Early Access: the climb begins in the lower tower. More zones and more schools deepened, update by update. We are not putting a floor count or a date on it, and we would rather say that plainly than promise something we have to take back.
  • 1.0: the finished climb, all the way to the summit.

UNDER THE HOOD

  • 4 weapon slots + a transformation-only signature slot + 6 passive slots. Two active spells equipped at a time.
  • 32 weapons with 59 evolved forms, 33 passives, 51 active spells, 25 relics, all gated by the element you awakened into.
  • Elemental weapons evolve into one of two forms you choose. They differ in how they fight, not in strength.
  • Evolution is your call: raise a weapon with its paired passive, beat an epic or a boss, and open the Evolution Chest it drops. Missed it? The forge can evolve it too.
  • Three doors between every floor. The one you pick sets the next floor's danger and reward.
  • Light and dark are resources. Stand in the dark too long and your magic gets sealed.
  • Finish a zone and the next zone's first floor becomes a checkpoint. You start fresh there; your strength comes from the village.
  • Die and the run ends. Soulstones, materials, gear and everything you built in the village stay.

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