Grave Orbit
Démo disponible
About the game
Défendez un Noyau isolé contre des vagues venues de toutes les directions. Récupérez la ferraille laissée par les ennemis, construisez des chaînes de production et des tourelles automatisées, puis emportez vos améliorations dans le chapitre suivant, plus difficile. Une campagne de défense de base de science-fiction en 4 actes, avec en plus une préquelle et un mode escarmouche.
Description d’origine sur Steam
Every assault leaves something you can use. Collect the scrap enemies leave behind, turn it into production, expand and upgrade the defenses around your Core, then put the system you built against an even greater attack. Each battle feeds the next cycle of growth.
What begins as a fragile defense gradually becomes a powerful automated network of production, support systems and weapons, but every expansion creates new demands. Firepower needs ammunition. Automation needs resources. Damage needs repairs. Building a stronger defense also means building an economy capable of keeping it alive.
They buried the truth. The invasion did not end. Now it is coming home.
What began as an isolated incident at the edge of the Solar System was erased, contained, and forgotten.
In Grave Orbit, every battle pushes you deeper into a dark sci-fi campaign where survival is never permanent, victory is never clean, and each new chapter reveals a threat larger than the one before it.
But Grave Orbit is not a war fought in one place.
The battlefield moves from the distant reaches of the Solar System toward the Moon, Earth's orbit, and finally the surface below. Across 4 acts and 16 chapters, new enemies appear, familiar rules break, weapons evolve, and defenses that once felt unstoppable become barely enough.
And behind it all, something vast is drawing closer.
SURVIVE THE ESCALATION
Each chapter changes the pressure.
Enemy forces grow stronger, faster, stranger, and more numerous. New threats demand new answers, while bosses turn every hard-earned advantage into a desperate test of survival.
BUILD POWER BETWEEN BATTLES
Every run leaves something behind.
Take what you recover into the Workshop and decide what the next version of your defense becomes. Expand production, add new modules, strengthen existing systems and push automation further.
The challenge is not simply to make everything stronger. Your defenses are a connected system. More weapons increase the demand for ammunition. Support systems compete for resources. Production and collection must keep pace with the firepower they sustain.
Build well, and a desperate outpost becomes a self-sustaining war machine.
Build badly, and the next assault will find the weakness.
FIGHT YOUR WAY HOME
The farther you travel, the greater the war becomes.
What starts as survival in forgotten space grows into a battle for humanity itself. Follow the invasion across the Solar System, uncover what was hidden, and face the force waiting at the center of it all.
BEYOND THE MAIN CAMPAIGN
Discover how the first incident began in a dedicated Prequel, then take your defenses into Skirmish mode and see how long they can survive outside the campaign.
Earth buried what happened out there.
It could not bury the consequences.






Informations sur la démo et la sortie
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Informations et visuels : Steam · Dernière vérification UTC