Armory Doctrine
Скоро
About the game
Armory Doctrine — глобальная стратегия в реальном времени, где вы управляете частной оружейной империей и ведёте собственные войны в современном мире, который неумолимо скатывается к войне. Расширяйте фабрику, осваивайте мировой рынок вооружений и решайте судьбу каждой партии товара: продать её ради прибыли, оснастить собственные войска или вооружить силы-посредники.
Оригинальное описание в Steam
You are not the president - you are the factory.
Armory Doctrine is a real-time grand strategy game where you run a private arms manufacturer in a modern world sliding toward war. Governments rise and fall, fronts advance and collapse, embargoes tighten - and through it all, your production lines keep running.
BUILD YOUR ARSENAL
Start with a single assembly line. Expand into a sprawling industrial complex: place new production lines, secure raw materials from mines and refineries across the map, and grow from rifle batches into armored vehicles and beyond. Every input has a price, and every price has a politics.
EVERY SHIPMENT IS A DECISION
Your output goes where you send it. Sell to the highest bidder and bankroll your growth. Equip your own forces and shift a frontline. Grant arms to a proxy and create a client that owes you everything. Three channels, one production run - the allocation is the strategy.
THE WORLD SIMULATES, YOU PROFIT
A living geopolitical simulation runs beneath your factory: states trade, threaten, embargo and fight across a real-world map. Wars are not abstract multipliers - fronts are fought by the equipment you did (or didn't) deliver. Read the world's tensions like a market report, because that's exactly what they are.
ANALYSIS, NOT SIDES
No faction is glorified, no cause is sold to you. Armory Doctrine is a systems game about the machinery behind modern conflict - supply chains, incentives, and consequences. Where the weapons go is your call; what that makes you is the question the game keeps asking.
Real-world geography is used as a simulation setting; all scenarios, factions and events are fictional.





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