Real Zombie Survivors
Démo disponible
About the game
Real Zombie Survivors est un jeu de tir en arène coopératif en vue de dessus dans lequel vous affrontez des hordes incessantes de zombies sur des cartes du monde réel générées à partir des données d'OpenStreetMap. Choisissez parmi des classes uniques, améliorez votre arsenal, faites appel à des robots de combat et survivez à l'apocalypse en solo ou avec vos amis sur Steam !
Description d’origine sur Steam
Play solo or team up with friends in Steam P2P co-op. Tactical positioning, map awareness, and squad synergy are vital - if even a single teammate falls, the entire team is defeated!
Key features of the game:
Real-world OpenStreetMap map generation- Play anywhere on Earth: The game engine pulls real-time data from OpenStreetMap (buildings, streets, sidewalks, water bodies, street names) and immediately generates a playable world complete with physical obstacles, 2D light occlusion, and navigation meshes.
- Tactical urban terrain: Narrow alleys, intersections, abandoned car wrecks, and trash/rubble barricades force continuous maneuvering and using urban architecture to funnel enemy hordes.
Unique character classes and active abilities- Soldier (DPS): Firearms specialist dealing high damage. Active skill: Combat Fury (massive temporary boost to movement speed and fire rate).
- Medic (Support): Crucial squad member deploying a Medkit healing circle to restore injured teammates during intense combat.
- Bodyguard (Tank): Heavy frontline defender with increased health, damage reduction, and a powerful knockback Shockwave.
- Engineer and Grenadier: Area control via automated defense turrets, damaging auras, and devastating fragmentation grenades.
- Dash: Every character has a dynamic dash with invulnerability frames (i-frames) to escape deadly traps in clutch moments.
Extensive arsenal and supply crates- Auto-firing and line-of-sight targeting: Primary weapons continuously fire at the nearest visible targets while accounting for terrain obstacles and building walls.
- 9 distinct secondary weapons: Discovered in weapon supply crates (including Auto Grenade, Ricochet Sawblade, Mortar Strike, Cryo Nova, Orbital Shield, Combat Drone, Flamethrower, Lightning Strike, Toxic Aura).
- Levels II-V: Each secondary weapon features a 5-tier upgrade tree that enhances damage, range, fire rate, and special effects.
Dual-layer progression system- In-run upgrades: Collect gold coins dropped by defeated zombies and immediately purchase stat upgrades (damage, speed, fire rate, projectile count, magnet radius, maximum health) in the side panel.
- Permanent meta-progression: Collect green crystals by slaying bosses, rescuing trapped civilians, and claiming achievements. Spend skill points across extensive class-specific skill trees in the main menu.
Technological support and map events- Combat robot airdrops: Dropships deliver devastating mechanical allies onto the battlefield: Goliath (heavy combat mech with pulse laser) and Tarantula (10,000 HP mega-tank fortress with a continuous lock-on laser beam).
- Civilian rescue missions: Randomized, timed rescue events on city streets rewarding players with valuable crystals upon successful extraction.
- Crate sonar radar: A 45-degree tactical scanning radar built into the interface to detect and locate ammo, health, weapon, and magnet supply crates.
Steam co-op and Sudden Death- Steam P2P multiplayer: Server lobby browser, public and private games, and direct friend invitations through the Steam overlay.
- True team survival: Cooperative matches feature Sudden Death - the death of any player instantly triggers defeat for the entire team, demanding close teamwork and mutual protection.
Atmospheric setting and dynamic lighting- Night atmosphere: True survival tension with limited visibility, player flashlights, and real-time shadows cast by building walls.
- Clean interface: Modern industrial UI featuring off-screen objective indicators, meta XP progress bar, and sonar readout.






Informations sur la démo et la sortie
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Informations et visuels : Steam · Dernière vérification UTC