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BokoBoko Strike

已发行

KANOTYPE收录日期 Oct 14, 2026

About the game

一款外表可爱却毫不留情的3D竞技场射击游戏。地图上的每个方块都能被射掉、钻穿或重建——挖穿墙壁,拆掉别人脚下的地板,再用真正的抓钩绳索荡过洞口。游戏自带完整的地图编辑器。

Steam 原始说明
Cute little fighters. Absolutely no mercy.

BokoBoko Strike is a 3D arena shooter played on terrain that comes apart as the match runs. Every block of every map can be shot away, drilled through or built back up, and by the end of a round the arena rarely resembles the one everyone started in.

That changes how a fight works. A wall is a route rather than an obstacle. High ground lasts only as long as the ground underneath it, and a player losing a firefight can leave through the floor.

Weapons that reshape the battlefield


Bullet guns, rockets, grenades, mines, a laser, a flamethrower, and a cannon that fires wind. Every weapon hits fighters and terrain differently, so a loadout is partly a decision about how much of the map you are willing to lose.

Some of the thrown weapons work the other way and add terrain, leaving fresh dirt or grass where they land. They can seal a doorway, close a room around you, or bridge a gap that opened a moment earlier. A badly placed one gives your opponent cover.

The rope changes how you move


The grappling hook is a real projectile: it travels, and it can miss. Where it bites is where you end up. From there you can swing like a pendulum, reel in, and release at the top of the arc, carrying that speed into your next shot.

Most of the skill in the game sits on the rope, and it carries a matching risk. The wall an anchor is buried in breaks like any other, so a swing can end early.

The hand drill is always available and costs no loadout slot. Held against a surface, it opens a passage through it: a sniper slit, a hollowed-out hill, or a way through a floor when leaving quickly is the better option.

A new arena every time


Every match can start on a map the game builds from scratch: grassland, desert, frozen tundra, volcanic ash, crystal caverns, tight city blocks. Each one runs its own day and night, with rain, snow, drifting cloud, and a sun and moon that cross the sky. Hand-built maps load the same way, for when you would rather fight somewhere familiar.

Play it your way


Survival gives every fighter a set number of lives; a fighter who runs out is eliminated, and the last fighter or team standing wins. Deathmatch removes lives entirely — unlimited respawns, first to the kill count. Practice is a solo range for learning the rope and seeing what each weapon does to terrain.

Matches are free-for-all or team-based, and any empty slot can be filled with a CPU fighter. They find their way through broken terrain, dig their own routes, and use the rope and the drill as a player does.

Build your own maps — in the game


The map editor is on the main menu, and it is the one every map in the game was built with. You sculpt with hard-edged or smooth brushes, paint materials, place spawn points and stamp in structures, then enter Test Play without leaving the editor. A finished map is a single file, and a friend can load it directly.

Fight your friends


Online multiplayer is supported. Bring your own opponents, fill any remaining slots with CPU fighters, and play the same destructible arenas against people.

试玩版与发售信息

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信息与图片:Steam · 最后检查 UTC