TryNextGameFinde dein nächstes Spiel
DE
← Zurück zur Übersicht

FlashTrainer

Veröffentlicht

lrbrEntdeckt Sep 21, 2026

About the game

FlashTrainer ist ein eigenständiges Hilfsprogramm, das zum Trainieren des Muskelgedächtnisses und der Reaktion auf Blendgranaten in FPS-Spielen entwickelt wurde. Dazu legt es ein transparentes, stets im Vordergrund angezeigtes Fenster über deinen Bildschirm und simuliert heranfliegende sowie explodierende Blendgranaten. Derzeit werden die meisten gängigen FPS-Spiele im randlosen Fenstermodus oder Fenstermodus unterstützt.

Originalbeschreibung auf Steam

1. Simulation & Parameters

  • 2 Flash Simple Simulation — Military Flashbang, Spherical Flash

  • Customizable Parameters — Fuse time (0.2s~3.0s), Throw speed (10~100), Full blind angle (0°~179°), Partial blind angle (1°~180°)

  • Blind & Recovery Control — Blind hold duration (0.1s~10.0s), Blind fade duration (0.1s~5.0s), Dynamic interpolation angle recovery

2. Spawner & Training Modes

  • 2 Trigger Modes — Manual spawner hotkey (\ key), Auto-loop spawner (Home key) (Switch seamlessly anytime)

  • Spawn Delay Range — Min spawn delay (0.1s~60.0s), Max spawn delay (0.1s~60.0s) (With value lock validation)

  • Chain Flash Mechanism — Chain flash probability slider (0%~100%, Default 0%)

  • One-Key Menu Return — Press END to instantly exit training mode and return to the config menu

3. Evasion & Response

  • Directional Movement Evasion — Supports W, A, D key movement evasion simulation

  • Evasion Tuning — Evasion required time (0.1s~3.0s), Simulation speed (0~30)

4. Visual & Eye Care

  • Opacity Slider — Flash opacity adjustment (0%~100% with real-time percentage display)

  • Eye Protection Mode — Toggle dark flash screen to reduce eye strain during long practice sessions

  • Transparent Overlay — Native borderless transparent rendering via Windows DWM

5. Input & Multi-Monitor Calibration

  • RawInput Engine — Captures physical mouse delta via background thread with zero latency and zero simulated inputs

  • 360° Calibration — Press L in-game for instant viewport calibration mapped directly to your DPI and in-game sensitivity

  • Auto Profile Binding — Automatically saves distinct calibration profiles for different games, DPIs, and sensitivities

  • Multi-Monitor Support — Enumerates display setups and lets you assign the Overlay to any target monitor

6. Custom Audio Engine

  • Custom Audio Import — Load local throw and explosion sound files (.wav / .mp3 / .ogg, Optional)

  • Smart Sound Trimming — Automatically trims explosion audio down to 0.5s in memory for clean, non-overlapping bursts

  • Corrupted Path Self-Healing — Automatically clears missing file paths and reverts safely to defaults

  • Master Volume Control — Volume slider (0%~100%)

7. Smart Window Management

  • Dual-State Transition — Menu mode automatically un-sets topmost status (allowing easy alt-tabbing or clicking other apps); Training mode switches to full overlay topmost rendering with input pass-through

  • Native UAC Manifest — Requests admin privileges clean at launch via app.manifest, avoiding double Splash Screen reloads and resolving in-game input blocking

8. Preferences & Profiles

  • Save/Load Configurations — Automatically saves DPI, sensitivity, game presets, custom audio, and calibration profiles (Supports Steam Cloud)

  • One-Key Reset — Quickly restore default parameter configurations

  • Multi-Language — Simplified Chinese and English (Toggle anytime from launch or menu screens)

  • Clean Exit — Safe in-app quit button ensures RawInput hooks detach cleanly from the system

9. Notes & Disclaimer

  • Borderless Windowed or Windowed Fullscreen mode is required for target games

  • Always use the in-app "Quit" button to ensure RawInput hooks detach safely

  • This software is an independent training tool for reaction and muscle memory, and does not replicate or replace specific mechanics of third-party games

  • Utilizes native Windows RawInput passive listening and external Overlay rendering—free of memory access, process injection, or input automation

  • Configuration and calibration files can be saved to Steam Cloud

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC