Grey Market
已发行
About the game
一款市场会反击的犯罪题材放置经营游戏。每个市场都有真实的买家;当你大量倾销商品时,买家会逐渐耗尽,而当你暂时不去打扰他们时,买家又会恢复。因此,把商品送往何处与生产多少同样重要。打造一个即使关闭游戏也能持续盈利的犯罪网络。
Steam 原始说明
A market that remembers being flooded
Every market in Grey Market has real buyers. Not a price curve. A population. Sell into one hard enough and you exhaust the people willing to pay well, the price craters in front of you, and it stays down until they recover. Leave a market alone and it comes back.
That one rule is the whole game. Where you send product matters as much as how much you make.

Run the operation, not the numbers
Source, lab, stockpile, street. Product moves through a chain you can watch, and every stage tells you what is actually holding you back: the lab outpacing the street, the stockpile overflowing, a market you have already flooded. You fix the bottleneck, not the number.
Eight markets, each with its own buyers, prices and capacity, each recovering on its own clock.
Route your product. Push a market past its comfortable rate for less money per unit, or hold it and let its buyers come back.
Heat and busts. Dealing draws attention, and getting caught costs you time, not just cash.
Rival crews take territory you neglect. A rival eating your buyers costs you money with no coded penalty at all. The market simply has fewer people left to sell to.
A crew of specialists, each of whom takes a cut.
Twenty crews in the city, and a ladder to the top of it.

It runs without you
The operation earns while the game is closed, and it keeps earning for hours. Come back to a full stockpile, a payout, and a city that moved while you were gone.
The long game
Refine your product through seven grades. Take all eight markets. Climb to #1 in the city, then find out what happens when every crew below you starts paying tribute instead of taking territory, and the books can finally go legitimate.





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信息与图片:Steam · 最后检查 UTC