Grey Market
発売済み
About the game
市場も反撃してくる、犯罪をテーマにした放置系経営ゲーム。各市場には実在する買い手がおり、商品を供給しすぎると買い手が尽き、放っておけば回復します。だから、どこへ商品を送るかは、どれだけ作るかと同じくらい重要です。ゲームを閉じている間も稼ぎ続ける事業を築き上げましょう。
Steamの原文説明
A market that remembers being flooded
Every market in Grey Market has real buyers. Not a price curve. A population. Sell into one hard enough and you exhaust the people willing to pay well, the price craters in front of you, and it stays down until they recover. Leave a market alone and it comes back.
That one rule is the whole game. Where you send product matters as much as how much you make.

Run the operation, not the numbers
Source, lab, stockpile, street. Product moves through a chain you can watch, and every stage tells you what is actually holding you back: the lab outpacing the street, the stockpile overflowing, a market you have already flooded. You fix the bottleneck, not the number.
Eight markets, each with its own buyers, prices and capacity, each recovering on its own clock.
Route your product. Push a market past its comfortable rate for less money per unit, or hold it and let its buyers come back.
Heat and busts. Dealing draws attention, and getting caught costs you time, not just cash.
Rival crews take territory you neglect. A rival eating your buyers costs you money with no coded penalty at all. The market simply has fewer people left to sell to.
A crew of specialists, each of whom takes a cut.
Twenty crews in the city, and a ladder to the top of it.

It runs without you
The operation earns while the game is closed, and it keeps earning for hours. Come back to a full stockpile, a payout, and a city that moved while you were gone.
The long game
Refine your product through seven grades. Take all eight markets. Climb to #1 in the city, then find out what happens when every crew below you starts paying tribute instead of taking territory, and the books can finally go legitimate.





体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC