Hambone Alley
近日発売
About the game
すべてのレーンより下、その最奥にある「最後のレーン」には、ボウリングのピンが散乱している。宙に浮かぶ笑みが、あなたをゲームへと誘う。爆発、ゴールド、倍率などのカードでデッキを組もう。レーンで強化ボールやチャームを購入し、その効果を連鎖させて、1フレームに何百本ものピンをレベルアップさせよう。
Steamの原文説明
The Last Alley — at the end, below all others — is littered with bowling pins. A disembodied grin invites you to play. Stack your deck: explosive, gold, multiplier, and more. Shop the alley for enhanced balls and charms. Chain their effects to level hundreds of pins per frame.
THE PINS ARE YOUR DECK
Every rack is dealt from a supply you build. Explosive pins that take their neighbors down with them. Gold pins that pay. Aura pins that make everything around them worth more, but only if you manage your throws to leave them standing. Add charms on top, and a pin stops being a pin and becomes a combo piece.
EVERY FRAME IS THE 10TH
Clear the rack and the frame doesn't end — it extends. Fresh pins, more throws, and everything still scoring into the same frame total. A big chain doesn't finish your turn; it buys you another one. Then another. The best frames in this alley are the ones that refuse to stop.
SHOP THE ALLEY
Between frames: pins, balls, charms, energy drinks, spray paint, and a discount mystery box if you're feeling brave. First, though, a choice: cash out the moment you clear the threshold and pocket coins for every throw you didn't need, or push your luck and spend them chasing the spare for a bonus that carries into the next frame.
THE RACK KEEPS GROWING
Ten pins in frame one, but every frame after adds another row. That means hundreds of pins per frame late in a run, and a lane where finding the one throw that knocks all of them is a genuine puzzle.
THE GRIN
He's called Hambone. He was not expecting company. As a trans-dimensional being, he doesn't understand why you can't simply walk out, but he's decided the whole situation is the most entertaining thing to happen down here in a very long time. He's not your captor, but he's also not helping... much. Who knows what he'll do when you run out of throws.
AN EVENING, NOT A CAMPAIGN
Runs take 5–15 minutes. No timers, no reflexes — put it down mid-frame and the alley will still be there when you get back. Every run leaves you with new tools, and a better idea of how to leverage them next time.






体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC