Lights Of DunHuang
Lançado
About the game
Lights Of DunHuang reinventa o clássico jogo de disparar berlindes Zuma como um restauro de murais do século XI. Herda o Pincel de Luz Fluida, dispara seis bolas de pigmentos minerais ao longo de fitas de Apsaras através de dez Grutas de Mogao, encadeia cores em tintas sobrepostas e incendeia cada sutra antes que a Fenda de Descamação o engula.
Descrição original no Steam
A mural-restoration journey through the Mogao Caves
Lights Of DunHuang recasts the classic Zuma marble-shooter as the work of an apprentice painter in 11th-century Dunhuang. As Western Xia cavalry closes on Shazhou, you inherit the "Flowing-Light Brush" of the last Color-Sealer and walk cave to cave, restoring sutra illustrations before war can erase them.
Story
Year 1036, Song dynasty. The Guiyi Army is failing; Western Xia horsemen ride toward Shazhou. The last Color-Sealer has died; his brush falls to you. A stroke of color is not paint laid over old paint — it makes the thousand-year pigments flow again. Each mural you restore wakes a painter-spirit, and a sealed story opens.
How it plays
Flowing-Light Brush — your shooter, fixed at the heart of each cave. Aim, fire, swap the next pigment-ball.
Apsara Ribbons — pigment-balls travel along ribbons that are also the murals' composition lines.
Color-Setting — three or more same-colored balls fuse and dissolve into pigment. Eliminate to paint.
Overlapping Dye — chains deepen shade by shade; the higher your combo, the richer the bloom.
Spalling Gap — track's end is where the mural peels. Let the chain fall in and the painting dies.
Sutra-Light Ignition — clear a cave's pigment and the gray line-drawing floods into full color, gold sweeps across, a painter-spirit rises.
Six mineral pigments
Cinnabar · Orpiment · Malachite-Green · Lapis-Lazuli · Lac-Purple · Clam-Shell-White — six historical Dunhuang pigments, each with its own spectral behavior.
Tool balls mid-chain
Slow retards the stream · Reverse rolls it backward · Bomb shatters a cluster.
Ten cave sutras across six chapters
Chapter 1 — Caves 275 (King Sivi's Offering) & 257 (Nine-Colored Deer)
Chapter 2 — Caves 249 (Flying Apsaras) & 285 (Immortals)
Chapter 3 — Caves 420 (Bodhisattva) & 57 (Beauty Guanyin)
Chapter 4 — Caves 220 (Western Pure Land) & 217 (Amitayurdhyana Sutra)
Chapter 5 — Cave 61 (Mount Wutai Map)
Chapter 6 — Cave 3 (Thousand-Handed Avalokiteshvara)





Informações sobre a demo e o lançamento
Os dados da verificação atual não confirmam nenhuma demo. Isto não significa que o jogo nunca tenha tido uma; consulta a página do Steam para saberes a disponibilidade atual.
Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?
Informações e imagens: Steam · Última verificação UTC