Lights Of DunHuang
Publicado
About the game
Lights Of DunHuang reinventa el clásico juego de disparar canicas Zuma como una restauración de murales del siglo XI. Hereda el Pincel de Luz Fluida, dispara seis bolas de pigmentos minerales por cintas de Apsaras a través de diez cuevas de Mogao, encadena colores para crear tintes superpuestos y prende cada sutra antes de que la Brecha de Desprendimiento se lo trague.
Descripción original de Steam
A mural-restoration journey through the Mogao Caves
Lights Of DunHuang recasts the classic Zuma marble-shooter as the work of an apprentice painter in 11th-century Dunhuang. As Western Xia cavalry closes on Shazhou, you inherit the "Flowing-Light Brush" of the last Color-Sealer and walk cave to cave, restoring sutra illustrations before war can erase them.
Story
Year 1036, Song dynasty. The Guiyi Army is failing; Western Xia horsemen ride toward Shazhou. The last Color-Sealer has died; his brush falls to you. A stroke of color is not paint laid over old paint — it makes the thousand-year pigments flow again. Each mural you restore wakes a painter-spirit, and a sealed story opens.
How it plays
Flowing-Light Brush — your shooter, fixed at the heart of each cave. Aim, fire, swap the next pigment-ball.
Apsara Ribbons — pigment-balls travel along ribbons that are also the murals' composition lines.
Color-Setting — three or more same-colored balls fuse and dissolve into pigment. Eliminate to paint.
Overlapping Dye — chains deepen shade by shade; the higher your combo, the richer the bloom.
Spalling Gap — track's end is where the mural peels. Let the chain fall in and the painting dies.
Sutra-Light Ignition — clear a cave's pigment and the gray line-drawing floods into full color, gold sweeps across, a painter-spirit rises.
Six mineral pigments
Cinnabar · Orpiment · Malachite-Green · Lapis-Lazuli · Lac-Purple · Clam-Shell-White — six historical Dunhuang pigments, each with its own spectral behavior.
Tool balls mid-chain
Slow retards the stream · Reverse rolls it backward · Bomb shatters a cluster.
Ten cave sutras across six chapters
Chapter 1 — Caves 275 (King Sivi's Offering) & 257 (Nine-Colored Deer)
Chapter 2 — Caves 249 (Flying Apsaras) & 285 (Immortals)
Chapter 3 — Caves 420 (Bodhisattva) & 57 (Beauty Guanyin)
Chapter 4 — Caves 220 (Western Pure Land) & 217 (Amitayurdhyana Sutra)
Chapter 5 — Cave 61 (Mount Wutai Map)
Chapter 6 — Cave 3 (Thousand-Handed Avalokiteshvara)





Información sobre la demo y el lanzamiento
Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.
Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?
Información e imágenes: Steam · Última comprobación UTC