Lights Of DunHuang
Veröffentlicht
About the game
Lights Of DunHuang interpretiert den klassischen Zuma-Murmelshooter als Restaurierung von Wandgemälden aus dem 11. Jahrhundert neu. Erbe den Pinsel des fließenden Lichts, schieße sechs Mineralpigmentkugeln entlang von Apsara-Bändern durch zehn Mogao-Grotten, verbinde Farben zu überlappenden Farbstoffen und entzünde jedes Sutra, bevor die Abplatzungskluft es verschlingt.
Originalbeschreibung auf Steam
A mural-restoration journey through the Mogao Caves
Lights Of DunHuang recasts the classic Zuma marble-shooter as the work of an apprentice painter in 11th-century Dunhuang. As Western Xia cavalry closes on Shazhou, you inherit the "Flowing-Light Brush" of the last Color-Sealer and walk cave to cave, restoring sutra illustrations before war can erase them.
Story
Year 1036, Song dynasty. The Guiyi Army is failing; Western Xia horsemen ride toward Shazhou. The last Color-Sealer has died; his brush falls to you. A stroke of color is not paint laid over old paint — it makes the thousand-year pigments flow again. Each mural you restore wakes a painter-spirit, and a sealed story opens.
How it plays
Flowing-Light Brush — your shooter, fixed at the heart of each cave. Aim, fire, swap the next pigment-ball.
Apsara Ribbons — pigment-balls travel along ribbons that are also the murals' composition lines.
Color-Setting — three or more same-colored balls fuse and dissolve into pigment. Eliminate to paint.
Overlapping Dye — chains deepen shade by shade; the higher your combo, the richer the bloom.
Spalling Gap — track's end is where the mural peels. Let the chain fall in and the painting dies.
Sutra-Light Ignition — clear a cave's pigment and the gray line-drawing floods into full color, gold sweeps across, a painter-spirit rises.
Six mineral pigments
Cinnabar · Orpiment · Malachite-Green · Lapis-Lazuli · Lac-Purple · Clam-Shell-White — six historical Dunhuang pigments, each with its own spectral behavior.
Tool balls mid-chain
Slow retards the stream · Reverse rolls it backward · Bomb shatters a cluster.
Ten cave sutras across six chapters
Chapter 1 — Caves 275 (King Sivi's Offering) & 257 (Nine-Colored Deer)
Chapter 2 — Caves 249 (Flying Apsaras) & 285 (Immortals)
Chapter 3 — Caves 420 (Bodhisattva) & 57 (Beauty Guanyin)
Chapter 4 — Caves 220 (Western Pure Land) & 217 (Amitayurdhyana Sutra)
Chapter 5 — Cave 61 (Mount Wutai Map)
Chapter 6 — Cave 3 (Thousand-Handed Avalokiteshvara)





Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC