Witch's Wish
体験版あり
About the game
Witch's Wishは、デスクトップで楽しむ放置型コンパニオンゲーム。若い魔女があなたの画面で暮らし、本を読んだり、うたた寝したり、空を飛んで探索へ出かけたりします。彼女の荷造りを手伝いましょう。旅先から届く手描きの絵はがきには、それぞれ固有の物語があります。彼女が見つける150種類以上の絵はがきや衣装を集めましょう。ショップはありません。衣装はすべて贈り物です。
Steamの原文説明
A Small World Lives on Your Desktop

Morino Hikari. She's 17, an apprentice witch. Her room is small — a desk, a bookshelf, a mirror, and a window that looks out onto somewhere far away. She isn't a virtual pet. She isn't waiting for your command. She's your desktop companion.
While you work, she reads spellbooks by the window. While you watch a show, she scribbles in her diary, quill scratching softly. You step away to grab coffee, come back, and find her asleep at her desk — hat crooked, diary still open, quill resting in an ink bottle.
Some days you open your computer and the room is empty. She's already gone.
When She Leaves, You're the Only One Who Can Help
You can't tell her where to go. She's a witch with a will of her own.
But you can pack her bag. Tuck in a few rice balls so she can travel farther. Slip in a charm so she dares to cross the Dragon Ridge. And maybe a little gift — a seashell from Mermaid Bay. She'll know what it means.
🍞 Food — the longer she travels, the more she brings back
🛡️ Charms — where do you want her to go? The safe Elven Forest, or the mysterious Ruined Capital?
🎁 Gifts — you don't need words. She'll understand

Then watch her fly out the window on her broom. For the next 30 minutes to 4 hours, all you can do is wait — and wonder where she is.
Every Postcard Is a Letter Written to You

While she's away, postcards arrive. A yellowed piece of parchment pops up on your screen, covered in marker-doodle illustrations, a slightly messy handwritten greeting, and a story that belongs only to this journey.
"Flew over Dragon Ridge today. The mountains are so tall, the clouds so cold. There's a dwarf town tucked in the valley — their forges spark like falling stars. Wish you could see it."
No two postcards are alike. 150+ unique illustrations: moonlight lakes in ancient forests, ruins swallowed by desert sand, a mermaid market under the sea, sunrise over snowy peaks. Five kinds of stories — sometimes a landscape, sometimes an adventure, sometimes just a stray thought she scribbled down along the way.
The continent of Melkran has six regions, twelve major destinations, and hidden places you only find when luck is on her side. Every letter she sends is one more piece of this world.
Every Outfit Tells a Story of Where She's Been

No shop. No currency. No paid exclusives.
Every outfit she owns was found on a journey. The Dragon-Scale Cloak was a gift from the dwarves of Dragon Ridge, forged in gratitude. The Fairy Flower Crown came from forest sprites whose moonwell she helped restore. The star-patterned witch hat — that one fell from the sky on her first solo night flight. A shooting star that landed on her head and became a hat.
You can dress her in any outfit you've collected. She'll wear it around her room — reading in her dragon cloak, writing in her diary wearing her flower crown. Or flip on "Allow Hikari to dress herself" in settings and let her pick. Her choices are sometimes questionable. But they're hers.
A Different Kind of Companion
This probably isn't the kind of game you're thinking of.
A transparent window that floats above your desktop — it never blocks what you're doing
Sunlight pours through the window by day. By night, just a single warm candle
You shut down your computer and go to sleep. Next morning you open it — she's back from her journey with a cheerful "I'm home!"
No daily login. No stamina bar. No leaderboard. No one pushing you to do anything
You just glance, now and then, at the little lit room tucked in the corner of your screen.
Sometimes she's there, reading.
Sometimes she isn't.
Either way, the light stays on.
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