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Sidebar Starship

Wydana

初心者工作室Odkryto Sep 20, 2026

About the game

Zaparkuj Sidebar Starship na krawędzi ekranu i pozwól mu celować, strzelać oraz zbierać gwiezdny pył. Śmierć nie oznacza konieczności rozpoczynania wszystkiego od nowa — zachowujesz każde ulepszenie. Gdy ostrzał zrobi się bezlitosny, przejmij sterowanie za pomocą WASD, klawiszy strzałek i spacji.

Oryginalny opis ze Steam

A Firefight at the Edge of Your Screen


Park Sidebar Starship at the edge of your screen. It finds targets, opens fire, and turns enemy waves into stardust while you work.

Want In? The Controls Are Yours


Auto-fire is not auto-win: move with WASD or arrow keys; press Space to dash through bullets or escape a boss's fire. Spend stardust to unlock Autopilot for movement; touch the controls and it yields. EVA speaks for tutorials and new situations, then gives you back the battlefield.

Stardust Is for Spending; Eight Weapons, All Clocked In


Spend stardust on 49 upgrades across Fire, Orbs, Systems, Survival, and Core: raise damage, shields, or pickup range, or mark purchases for automation; prices climb. Good—at least stardust has somewhere to go. Build Cannon, Plasma Orbs, Escort Drones, Scan Laser, Arc Generator, Missile Bay, Pulse Ring, and Ram Armor into eight distinct upgrade paths; Core keystones can change some of them. You do not get one bigger gun; you get a weapons bay too busy to stop firing.

A Crash Doesn't Repossess Your Stuff


Every 10 light-years brings one of six bosses: Planetary Fortress, Dreadnought, Hive Queen, Titan Meteor, Prism Sovereign, and Void Monolith, each with a bad habit. After a crash, return to the latest checkpoint and keep every upgrade, weapon unlock, and medal; first-time 10-light-year milestones award permanent medals boosting main-cannon damage and stardust income. Death does not reset progress; there is no prestige wipe.

Pick Your Next Problem


After the Tutorial Sector, choose among four sectors:
  • The Asteroid Belt: fewer enemies, no hazards.
  • The Comet Track: comet tails shove you around.
  • The Crystal Blight Corridor: denser waves, more elites, richer stardust.
  • The Void Ruins: more power-ups, but gravity anomalies pull you off course.
Switch among four Combat Doctrines: balanced Cruise, Firepower trading shields for damage, Bulwark trading damage for survival, or Salvage trading firepower for stardust and pickup range.

Bestiary, Customization, and Coming Back


Six formations and six elite modifiers keep enemies changing. Log 41 enemy ships and bosses; Bestiary milestones at 8, 16, 26, and 41 entries grant permanent bonuses, as does completing each sector's exclusive set. The Stats page tracks deepest distance, kills, combos, and 22 in-game achievements; choose five ship designs and five engine-and-cannon theme colors, all cosmetic. After time away, the Voyage Report settles stardust; route progress and bosses still wait on the battlefield.

A Quick Heads-Up


If you want a full-screen twin-stick shooter, a randomized build every run, or AI handling everything from minute one, this may not be your ship. It is a long-haul voyage at your desktop's edge: watch the firepower grow, then take the controls when things get dangerous.

Informacje o wersji demo i premierze

Aktualne dane kontroli nie potwierdzają dostępności wersji demo. Nie oznacza to, że gra nigdy jej nie miała; sprawdź bieżącą dostępność na stronie gry na Steam.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC