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Deadline

Disponible

OrikaziDécouvert le Sep 21, 2026

About the game

Un jeu de plateformes et de réflexion basé sur la précision, où chacun de vos mouvements devient de l'encre indélébile — des murs solides que votre futur vous devra contourner. Planifiez chaque niveau comme un unique trait de stylo ininterrompu, esquivez les corrections du Stylo rouge et échappez-vous de la page avant de vous emmurer.

Description d’origine sur Steam

YOU ARE THE LEVEL

You are a drop of living ink, and everywhere you go, you leave a line. Not a pretty trail effect — a wall. Solid, permanent, and entirely your fault.

Jump a gap and you've drawn a ramp you can land on later. Fall down a shaft and you've split the room in two. Grab that shiny collectible without thinking, and congratulations: you've inked yourself into a corner with no way out. In DEADLINE, every level is solvable — but only if you plan your entire path like a single, continuous pen stroke.

DRAW YOUR WAY OUT

  • Your past is the architecture. Land on your own arcs, wall-jump off your own mistakes, knit ladders out of your falls.

  • One gap in the stroke. The Pen Lift lets you dash without drawing — once. Where you choose not to leave a mark is the whole puzzle.

  • Think first, execute second. Deaths teach routing, not reflexes. When you fail, it won't be your thumbs — it'll be that beautiful prison you built for yourself.

BEWARE THE RED PEN

The page fights back. Crosshatched spikes, strike-through lines, and stamped X's — every hazard is an editor's correction mark, and the Red Pen itself hunts anything that colors outside the lines. Solvent pools dissolve your ink. Fresh pages wipe the slate. Use them, or drown in your own handwriting.

ELEGANCE IS THE HIGH SCORE

You're not graded on speed. You're graded on ink. Every level scores your total stroke length — the shortest, cleanest line takes the gold. Finish a level and see your entire run framed as a single drawing: your solution, signed and hung on the wall. No two players draw the same picture.

  • 50+ hand-inked levels across notebook, graph paper, and aged parchment

  • A stroke-length medal system that rewards elegance over reflexes

  • Instant restarts, single-screen puzzles, zero filler

  • A living pen-on-paper art style where the whole world is hand-drawn — including by you

Solve it like a puzzle. Execute it like a speedrun. Frame it like art.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC