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Deadline

Publicado

OrikaziDescubierto Sep 21, 2026

About the game

Un juego de plataformas y puzles de precisión en el que cada movimiento que haces se convierte en tinta permanente: muros sólidos que tu yo futuro tendrá que sortear. Planifica cada nivel como un único trazo continuo, esquiva las correcciones del Bolígrafo Rojo y escapa de la página antes de encerrarte entre tus propios muros.

Descripción original de Steam

YOU ARE THE LEVEL

You are a drop of living ink, and everywhere you go, you leave a line. Not a pretty trail effect — a wall. Solid, permanent, and entirely your fault.

Jump a gap and you've drawn a ramp you can land on later. Fall down a shaft and you've split the room in two. Grab that shiny collectible without thinking, and congratulations: you've inked yourself into a corner with no way out. In DEADLINE, every level is solvable — but only if you plan your entire path like a single, continuous pen stroke.

DRAW YOUR WAY OUT

  • Your past is the architecture. Land on your own arcs, wall-jump off your own mistakes, knit ladders out of your falls.

  • One gap in the stroke. The Pen Lift lets you dash without drawing — once. Where you choose not to leave a mark is the whole puzzle.

  • Think first, execute second. Deaths teach routing, not reflexes. When you fail, it won't be your thumbs — it'll be that beautiful prison you built for yourself.

BEWARE THE RED PEN

The page fights back. Crosshatched spikes, strike-through lines, and stamped X's — every hazard is an editor's correction mark, and the Red Pen itself hunts anything that colors outside the lines. Solvent pools dissolve your ink. Fresh pages wipe the slate. Use them, or drown in your own handwriting.

ELEGANCE IS THE HIGH SCORE

You're not graded on speed. You're graded on ink. Every level scores your total stroke length — the shortest, cleanest line takes the gold. Finish a level and see your entire run framed as a single drawing: your solution, signed and hung on the wall. No two players draw the same picture.

  • 50+ hand-inked levels across notebook, graph paper, and aged parchment

  • A stroke-length medal system that rewards elegance over reflexes

  • Instant restarts, single-screen puzzles, zero filler

  • A living pen-on-paper art style where the whole world is hand-drawn — including by you

Solve it like a puzzle. Execute it like a speedrun. Frame it like art.

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC